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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="LostSoul" data-source="post: 240588" data-attributes="member: 386"><p>I'm going to throw my hat in the ring.</p><p></p><p></p><p></p><p>Unless other characters force you to fight when you're wounded, this isn't a big deal. That's the only consideration you've got to make; and it's independant of system.</p><p>(And shouldn't it be worse with Hit Point systems, where you take hit after hit instead of using your skill to avoid blows? When you use your skill successfully, you don't take damage; unlike Hit Points lost due to near misses, rolling with the blow, parrying attacks, etc.)</p><p></p><p></p><p></p><p>Paranoia is already there. This depends on how you run your game (running hard-ass combats no matter what state the PCs are in, or dropping save-or-die situations on them all the time), not the system.</p><p></p><p></p><p></p><p>In this specific example, you might have some kind of "Dodge" mechanic that allows players to do heroic tasks. Something like that would be simple to add in a logical system, where a hit is a hit. With Hit Points, those x-bowmen aren't even a threat.</p><p></p><p>With regards to the 3rd point, though, utter disaster resulting from one mistake or die roll is a style of gaming, not a mechanics issue.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 240588, member: 386"] I'm going to throw my hat in the ring. Unless other characters force you to fight when you're wounded, this isn't a big deal. That's the only consideration you've got to make; and it's independant of system. (And shouldn't it be worse with Hit Point systems, where you take hit after hit instead of using your skill to avoid blows? When you use your skill successfully, you don't take damage; unlike Hit Points lost due to near misses, rolling with the blow, parrying attacks, etc.) Paranoia is already there. This depends on how you run your game (running hard-ass combats no matter what state the PCs are in, or dropping save-or-die situations on them all the time), not the system. In this specific example, you might have some kind of "Dodge" mechanic that allows players to do heroic tasks. Something like that would be simple to add in a logical system, where a hit is a hit. With Hit Points, those x-bowmen aren't even a threat. With regards to the 3rd point, though, utter disaster resulting from one mistake or die roll is a style of gaming, not a mechanics issue. [/QUOTE]
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