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<blockquote data-quote="Lily Inverse" data-source="post: 240642" data-attributes="member: 4594"><p>This was in a pre-made adventure. The scenario was an ambush, and we were *supposed* to go quietly. Being allowed to read the adventure afterwards, the notes on "If the PCs resist" pretty much amounted to "kill them." And as I said, it nearly happened that way. It took both luck and some pretty damn good tactics to get out alive, but we did make it. It wasn't through any fault of the PCs that they were surrounded (The encounter occurs if the PCs go into a certain crypt, and they must go into that crypt to complete the adventure) Poor planning on the author's part was the problem here.</p><p></p><p></p><p></p><p></p><p>Thank you. I guess what I've been saying is "Don't assume everyone's a good DM." The system works for the majority because it seems to help compensate somewhat for morons like the last guy who tried to insert injuries I played under. The scenario with the nightmare players I described. I lived it several times. I guess that really turned me off the whole "Let's do everything as close to reality as we can possibly go" crowd, because the majority of the ones I've run into are idiots like that.</p><p></p><p>...</p><p></p><p>Not to say that anyone here is like that.</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 240642, member: 4594"] This was in a pre-made adventure. The scenario was an ambush, and we were *supposed* to go quietly. Being allowed to read the adventure afterwards, the notes on "If the PCs resist" pretty much amounted to "kill them." And as I said, it nearly happened that way. It took both luck and some pretty damn good tactics to get out alive, but we did make it. It wasn't through any fault of the PCs that they were surrounded (The encounter occurs if the PCs go into a certain crypt, and they must go into that crypt to complete the adventure) Poor planning on the author's part was the problem here. Thank you. I guess what I've been saying is "Don't assume everyone's a good DM." The system works for the majority because it seems to help compensate somewhat for morons like the last guy who tried to insert injuries I played under. The scenario with the nightmare players I described. I lived it several times. I guess that really turned me off the whole "Let's do everything as close to reality as we can possibly go" crowd, because the majority of the ones I've run into are idiots like that. ... Not to say that anyone here is like that. [/QUOTE]
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