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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Isawa Sideshow" data-source="post: 240968" data-attributes="member: 1107"><p>Finally! I'm able to respond! Good thing I saved this...</p><p></p><p></p><p></p><p>But by making them less abstract, you're adding more combat rules.</p><p></p><p></p><p></p><p>I'm sorry... I must have missed the multiple AC bonuses for armor vs. weapon type in my PHB. All the armor I see listed has one AC bonus. Mind pointing out the multiple AC bonuses to me?</p><p></p><p></p><p></p><p>But why not? If you're applying different DRs for piercing/slashing/bludgeoning, then it's only logical to have different DRs for different kinds of energy damage. After all, metal armor won't insulate against electricity as well as leather, and leather probably keeps one warm and protects from cold damage.</p><p> </p><p></p><p></p><p>Multiple armor types - leather, chain, etc. - yes. Multiple armor ratings against different kinds of weapons? No. Unless you're counting "touch attack" and "flat-footed" as armor types, which they aren't.</p><p></p><p></p><p></p><p>Funny... Star Wars d20 didn't have any problems with either changing the HP model or replacing armor Defense bonuses with DR. Are you saying this can't be done for D&D3e?</p><p></p><p>And if you're not working on something to contribute to d20, what then is the point? Unless you're a 4e designer or playtester, bragging about how much more logical your system will be doesn't mean anything.</p><p></p><p></p><p></p><p>Take a look at BESM/Tri-Stat some time. One of the simplest, most abstract systems you could possibly play. Most hand to hand weapons do around 15 damage. Guns do around 30 to 45, roughly. Planet-crushing weapons do around 300 or so. Now, by your logic, it should do in the 300 millions, most likely, but the system moves very smoothly despite this lack of logic. </p><p></p><p>Or am I just crazy?</p><p> </p><p></p><p></p><p>They make sense to me. I must be broken.</p><p></p><p></p><p></p><p>I was 10 years old at the time and maybe weight 90 pounds at best. That would give me 9 hit points, and I didn't have much strength. I wasn't wearing any protective gear, so no DR there. Assuming an minimum roll of 1 per damage die, since I was just clipped, I'd still have taken 20 points of damage, giving me a major wound. </p><p></p><p>Good thing we're not using those hit points for damage directly... I'd be dead!</p><p></p><p>However, I'd argue that it wasn't more than a minor wound. A quick trip to the hospital and a few stitches, and I was good as new.</p><p></p><p>By your "Logical" system, I should have been injured much more seriously than that.</p><p></p><p>In a hit point system, though, assuming that I had 4 hit points - being a 1st level commoner and all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - a glancing critical hit would have done 2 points of damage - 1 on both damage dice. A quick "cure minor wounds" and a few hours of rest, and I'm back to my old self. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 240968, member: 1107"] Finally! I'm able to respond! Good thing I saved this... But by making them less abstract, you're adding more combat rules. I'm sorry... I must have missed the multiple AC bonuses for armor vs. weapon type in my PHB. All the armor I see listed has one AC bonus. Mind pointing out the multiple AC bonuses to me? But why not? If you're applying different DRs for piercing/slashing/bludgeoning, then it's only logical to have different DRs for different kinds of energy damage. After all, metal armor won't insulate against electricity as well as leather, and leather probably keeps one warm and protects from cold damage. Multiple armor types - leather, chain, etc. - yes. Multiple armor ratings against different kinds of weapons? No. Unless you're counting "touch attack" and "flat-footed" as armor types, which they aren't. Funny... Star Wars d20 didn't have any problems with either changing the HP model or replacing armor Defense bonuses with DR. Are you saying this can't be done for D&D3e? And if you're not working on something to contribute to d20, what then is the point? Unless you're a 4e designer or playtester, bragging about how much more logical your system will be doesn't mean anything. Take a look at BESM/Tri-Stat some time. One of the simplest, most abstract systems you could possibly play. Most hand to hand weapons do around 15 damage. Guns do around 30 to 45, roughly. Planet-crushing weapons do around 300 or so. Now, by your logic, it should do in the 300 millions, most likely, but the system moves very smoothly despite this lack of logic. Or am I just crazy? They make sense to me. I must be broken. I was 10 years old at the time and maybe weight 90 pounds at best. That would give me 9 hit points, and I didn't have much strength. I wasn't wearing any protective gear, so no DR there. Assuming an minimum roll of 1 per damage die, since I was just clipped, I'd still have taken 20 points of damage, giving me a major wound. Good thing we're not using those hit points for damage directly... I'd be dead! However, I'd argue that it wasn't more than a minor wound. A quick trip to the hospital and a few stitches, and I was good as new. By your "Logical" system, I should have been injured much more seriously than that. In a hit point system, though, assuming that I had 4 hit points - being a 1st level commoner and all :) - a glancing critical hit would have done 2 points of damage - 1 on both damage dice. A quick "cure minor wounds" and a few hours of rest, and I'm back to my old self. :) [/QUOTE]
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