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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 241068" data-attributes="member: 326"><p>Hi Isawa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hey! Your lucky - my post got eaten a few days back! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p></p><p>But as I mentioned - that is going to free up other areas.</p><p></p><p></p><p></p><p>I was refering to the fact that weapon type is poignant - and certain weapons are considered to incorporate multiple types.</p><p></p><p>ie. A character with a gnome hooked hammer vs. a skeleton.</p><p></p><p></p><p></p><p>Remember I said that with non-realistic elements (ie magic) you should determine the mechanic first then the effects. (Vice-versa with realistic effects)</p><p></p><p>ie. Spells (like fireball) should be balanced by spell level/caster level before you determine things like heat intensity or area.</p><p></p><p></p><p> </p><p>That sort of thing is better handled with regards material type than armour type.</p><p></p><p></p><p></p><p>Trust me its actually not that complicated.</p><p></p><p></p><p></p><p>Not at all. I think you could still make modifications; I'm just not convinced you could instigate all the changes I would deem worthwhile; without an entire new edition. </p><p></p><p></p><p></p><p>I am. </p><p></p><p>But with regards the ideas herein this thread I am just basically brainstorming.</p><p></p><p></p><p></p><p>I agree. Which is why we are only discussing ideas not a final system.</p><p></p><p>I have given some thoughts, as have others, and people are commenting on them. Simple as that. I don't believe I ever infered anything else?</p><p></p><p>I may have commented that I would like to design 4th Edition - but what designer wouldn't!?</p><p></p><p> </p><p></p><p>BESM? I don't think I am familiar with that abbreviation?</p><p></p><p></p><p> </p><p>Not necessarily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>If you establish a self-diminishing pattern from the outset then you can keep the figures low. I used exactly the same procedure in my Challenge Ratings article for Asgard #6.</p><p></p><p>ie. </p><p>Lvl-20 = CR20</p><p>Lvl-40 = CR30</p><p>Lvl-80 = CR40</p><p>Lvl-160 = CR50</p><p>Lvl-320 = CR60</p><p>etc.</p><p></p><p>However D&D does not use a self-diminishing pattern.</p><p></p><p></p><p></p><p>LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>I was anticipating this 'switcheroo'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Depending on the individuals strength - was it another kid who 'clipped' you or an adult?</p><p></p><p></p><p></p><p>You would need to suffer a single attack of 37 damage to be killed.</p><p></p><p></p><p></p><p>You did say you were knocked down/stunned as well - that sounds more like a major wound?</p><p></p><p></p><p></p><p>I think it has aquitted itself very well actually. </p><p></p><p>The damage behind critical hits may be a factor we could tinker with.</p><p></p><p> </p><p></p><p>So you are assuming the clumsy antagonist has no strength bonus! You are also assuming a 9 year old has 4 hp! Otherwise in D&D terms you would be dead/dying without stabilisation!</p><p></p><p>My system, thrown together over the last few days has actually determined the effects much better that D&D! Not surprising though considering its logically based!</p><p></p><p></p><p></p><p>Theres no such thing as Cure Light Wounds in the real world. They can stabilise you but you have to heal naturally.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 241068, member: 326"] Hi Isawa mate! :) Hey! Your lucky - my post got eaten a few days back! :eek: But as I mentioned - that is going to free up other areas. I was refering to the fact that weapon type is poignant - and certain weapons are considered to incorporate multiple types. ie. A character with a gnome hooked hammer vs. a skeleton. Remember I said that with non-realistic elements (ie magic) you should determine the mechanic first then the effects. (Vice-versa with realistic effects) ie. Spells (like fireball) should be balanced by spell level/caster level before you determine things like heat intensity or area. That sort of thing is better handled with regards material type than armour type. Trust me its actually not that complicated. Not at all. I think you could still make modifications; I'm just not convinced you could instigate all the changes I would deem worthwhile; without an entire new edition. I am. But with regards the ideas herein this thread I am just basically brainstorming. I agree. Which is why we are only discussing ideas not a final system. I have given some thoughts, as have others, and people are commenting on them. Simple as that. I don't believe I ever infered anything else? I may have commented that I would like to design 4th Edition - but what designer wouldn't!? BESM? I don't think I am familiar with that abbreviation? Not necessarily. :p If you establish a self-diminishing pattern from the outset then you can keep the figures low. I used exactly the same procedure in my Challenge Ratings article for Asgard #6. ie. Lvl-20 = CR20 Lvl-40 = CR30 Lvl-80 = CR40 Lvl-160 = CR50 Lvl-320 = CR60 etc. However D&D does not use a self-diminishing pattern. LOL! :D I was anticipating this 'switcheroo'. ;) Depending on the individuals strength - was it another kid who 'clipped' you or an adult? You would need to suffer a single attack of 37 damage to be killed. You did say you were knocked down/stunned as well - that sounds more like a major wound? I think it has aquitted itself very well actually. The damage behind critical hits may be a factor we could tinker with. So you are assuming the clumsy antagonist has no strength bonus! You are also assuming a 9 year old has 4 hp! Otherwise in D&D terms you would be dead/dying without stabilisation! My system, thrown together over the last few days has actually determined the effects much better that D&D! Not surprising though considering its logically based! Theres no such thing as Cure Light Wounds in the real world. They can stabilise you but you have to heal naturally. [/QUOTE]
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