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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Isawa Sideshow" data-source="post: 241117" data-attributes="member: 1107"><p>But if my hit points are based off of my weight, how can I figure them out without knowing my weight? Or are they really based off of something else that you're not telling us?</p><p></p><p>Or if I happen to have a lot of hit points, do I suddenly become fat? Fat people must be the heartiest, healthiest, most resilient people on the planet!</p><p></p><p></p><p></p><p>So I now have to multiply my weight in KG by 2/9ths to get my HP? Ugh.</p><p></p><p></p><p></p><p>Why not? A sick ogre would be fine. One who got a serious disease when he was young, and his body never fully recovered. His muscles are still mighty, but he fatigues easily, and his body would succumb to shock much sooner than a healthy human male.</p><p></p><p></p><p></p><p>Actually, I was thinking more about a wiry bare-knuckled boxing fighter, like Brad Pitt in <em>Snatch</em>, but perhaps even lighter. He takes a beating in that film, but never drops, except for one moment near the end of the film... and then he gets right back up and knocks out his opponent as if nothing was wrong with him.</p><p></p><p></p><p></p><p>Why doesn't it? It means your body is hardier. It would be better adjusted to dealing with things like exhaustion, shock, and blood loss - damage, in other words. You could take more of it. I wouldn't say it prevents damage - get shot in the chest with a bullet, and the bullet still hits you, regardless of how healthy you are. Whether you immediately drop or can keep going would be a matter of your Constitution adding to your hit points.</p><p></p><p></p><p></p><p>And why not? Take dwarves, for example. They're traditionally a very solid, hearty race who can take a beating and come back for more.... and they're easily half the size of an ogre, if not smaller. I'd say a dwarf could easily take on as much damage as an ogre could, and I'd say that a halfling wouldn't be far behind. Elves, on the other hand, are traditionally fragile (less Constitution). I wouldn't expect an elf to be able to take on that much damage.</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 241117, member: 1107"] But if my hit points are based off of my weight, how can I figure them out without knowing my weight? Or are they really based off of something else that you're not telling us? Or if I happen to have a lot of hit points, do I suddenly become fat? Fat people must be the heartiest, healthiest, most resilient people on the planet! So I now have to multiply my weight in KG by 2/9ths to get my HP? Ugh. Why not? A sick ogre would be fine. One who got a serious disease when he was young, and his body never fully recovered. His muscles are still mighty, but he fatigues easily, and his body would succumb to shock much sooner than a healthy human male. Actually, I was thinking more about a wiry bare-knuckled boxing fighter, like Brad Pitt in [i]Snatch[/i], but perhaps even lighter. He takes a beating in that film, but never drops, except for one moment near the end of the film... and then he gets right back up and knocks out his opponent as if nothing was wrong with him. Why doesn't it? It means your body is hardier. It would be better adjusted to dealing with things like exhaustion, shock, and blood loss - damage, in other words. You could take more of it. I wouldn't say it prevents damage - get shot in the chest with a bullet, and the bullet still hits you, regardless of how healthy you are. Whether you immediately drop or can keep going would be a matter of your Constitution adding to your hit points. And why not? Take dwarves, for example. They're traditionally a very solid, hearty race who can take a beating and come back for more.... and they're easily half the size of an ogre, if not smaller. I'd say a dwarf could easily take on as much damage as an ogre could, and I'd say that a halfling wouldn't be far behind. Elves, on the other hand, are traditionally fragile (less Constitution). I wouldn't expect an elf to be able to take on that much damage. [/QUOTE]
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