Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lily Inverse" data-source="post: 241213" data-attributes="member: 4594"><p>Wow. I need to stop taking 24 hour naps!</p><p></p><p></p><p></p><p>Not necessarily. Even though the opponents in my games are human, often the reality factor STILL gets in the way. Note that when I said <em>anime</em> before, I meant <em>Ranma 1/2</em> over <em>Fist of the North Star</em>, just for one example. Ranma Saotome takes incredible amounts of damage but keeps going as if he's fine. When you implement a system where bones break as easily as in real life, the atmosphere of such a game <em>is</em> damaged. Consistency, however, is still necessary.</p><p></p><p></p><p></p><p>The unstated, other half of this point is that a different system promotes something else. The damage system is at the heart of every combat system. Change that and the repercussions can affect the entire game. Is that a bad thing? No. </p><p></p><p></p><p></p><p>Actually, they are really exceptional shots. There are enough comments to this effect to assume that they are probably much better than you would be able to tell by the movies. So what happened.</p><p></p><p>This is handled in the D20 version by giving them the Thug class. Thugs are sort of a downgraded Soldier that lack....Vitality Points. They're incredibly well trained, but they're "extras," not heros.</p><p></p><p>I've been trying to say Hit Points do what they do. I'm only bothered by the complaints that they don't do what they're not supposed to do.</p><p></p><p>Also, you seem to be using "Realism" and "Logical" interchangably. The two words are NOT interchangeable in the least. Hit Points are a VERY logical system, they just aren't very realistic. Maybe this is where we keep having the problem?</p></blockquote><p></p>
[QUOTE="Lily Inverse, post: 241213, member: 4594"] Wow. I need to stop taking 24 hour naps! Not necessarily. Even though the opponents in my games are human, often the reality factor STILL gets in the way. Note that when I said [i]anime[/i] before, I meant [i]Ranma 1/2[/i] over [i]Fist of the North Star[/i], just for one example. Ranma Saotome takes incredible amounts of damage but keeps going as if he's fine. When you implement a system where bones break as easily as in real life, the atmosphere of such a game [i]is[/i] damaged. Consistency, however, is still necessary. The unstated, other half of this point is that a different system promotes something else. The damage system is at the heart of every combat system. Change that and the repercussions can affect the entire game. Is that a bad thing? No. Actually, they are really exceptional shots. There are enough comments to this effect to assume that they are probably much better than you would be able to tell by the movies. So what happened. This is handled in the D20 version by giving them the Thug class. Thugs are sort of a downgraded Soldier that lack....Vitality Points. They're incredibly well trained, but they're "extras," not heros. I've been trying to say Hit Points do what they do. I'm only bothered by the complaints that they don't do what they're not supposed to do. Also, you seem to be using "Realism" and "Logical" interchangably. The two words are NOT interchangeable in the least. Hit Points are a VERY logical system, they just aren't very realistic. Maybe this is where we keep having the problem? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
Top