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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 241588" data-attributes="member: 326"><p>Hi Isawa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Leathers DR against fire is the same as Leathers typical DR.</p><p></p><p> </p><p></p><p>Since when have I mentioned you have to <em>monitor</em> armour!?</p><p></p><p> </p><p></p><p>You know in D&D you have to determine hit points for every level! In my system you really only have to determine them once.</p><p></p><p>So already you are trying to make a mountain out of a molehill...</p><p></p><p>Obviously with my system hit points would be determined when you chose race - since size/mass is a pertinent factor.</p><p></p><p> </p><p></p><p>So if hit points are 20 and strength bonus is +2 you have 22 hit points.</p><p></p><p>Its not exactly the rocket science you are trying to make out is it!?</p><p></p><p> </p><p></p><p>No. This is another mistake. Under my auspices Hit points are a representation of mass - NOT HEALTH! </p><p></p><p> </p><p></p><p>Okay so far...</p><p></p><p> </p><p></p><p>Hilarious! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Consult from that massive chart of three different possibilities. </p><p></p><p>Thats going to take all of 3 seconds, if even that.</p><p></p><p></p><p></p><p>Not exactly a tough one considering characters could have as many as 20, even 25 hit points! </p><p></p><p>You seem to believe its okay to have hundreds of hit points but when it comes to 4 sets of 20 well I guess we may as well all pack up and go home unless your Stephen Hawking. LOL! </p><p></p><p></p><p></p><p>It so doesn't become you mate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p> </p><p></p><p>Firstly may I direct you to the origins of this thread. Its called 'Alternative HP systems and other altered d20 mechanics'. It started in the General Discussion Forum (not the House Rules Forum) and was transfered even though I indicated we were only discussiong possibilities, not proffering an entirely new system.</p><p></p><p>However, I have subsequently proffered a new system for hit points, yet as I keep saying the changes I would make are more far reaching than simply hit points and potentially too much for a 3rd Ed. refit.</p><p></p><p></p><p></p><p>Do you just expect me to magic a whole new system in a few days - just so that you don't end up wasting time in this thread!?</p><p></p><p>Incidently can I also remind you that I didn't even start this thread!</p><p></p><p>Many people here are willing to bring a positive outlook to the discussion, even hong and lily inverse (who are adamant in favour of hit points) were willing to debate various merits and problems within a potential new system.</p><p></p><p>But increasingly all you seem to be bringing to the debate is negativity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>Thanks.</p><p></p><p></p><p></p><p>So by 19th/20th-level you can destroy a planet!?</p><p></p><p></p><p></p><p>So at a certain point armour can protect you from blasts that would destroy a planet. </p><p></p><p>Sounds like DragonballZ.</p><p></p><p>(Off the top of my head) Trying to mimic something like that with regards a realistic system would possibly require levels done as orders of magnitude.</p><p></p><p></p><p></p><p>Again more revelations that make my system look even better! </p><p></p><p></p><p></p><p>How the hell do you work that out!?</p><p></p><p>I told you with 9 hit points you would need to suffer 37 damage in one attack to be killed.</p><p></p><p>9 Hit Points (no modifiers or armour)</p><p>10+ Damage (single attack) = Minor Wound</p><p>19+ Damage (single attack) = Major Wound</p><p>28+ Damage (single attack) = Critical Wound</p><p>37+ Damage (single attack) = Death</p><p></p><p></p><p></p><p>Well now since you have been witholding information from the start if we go back over my system with your revised facts we will see that you suffered less damage probably amounting to a Minor Wound by all accounts.</p><p></p><p>Whereas with 3rd Ed. you almost certainly would have been incapacitated and at negative hit points.</p><p></p><p></p><p></p><p>Again, with the revised information you are simply making my system look better and better.</p><p></p><p> </p><p></p><p>No it didn't fail - even despite your (anticipated I might add) misinformation!</p><p></p><p></p><p></p><p>Look again. It did, despite your fruitless efforts to see it fail.</p><p></p><p></p><p> </p><p>Again you seem to be under the impression I have 4th Edition here in my pocket only hours away from going to the printers.</p><p></p><p>Any game system undergoes various stages of changes and testing before being released!</p><p></p><p>Here we are in what started as a discussion thread whereupon I volunteered a few ideas. You seem ready to take delivery of my 750 pages worth of 4th Edition Core Rulebooks!?</p><p></p><p> </p><p></p><p>Exactly - so you totally corroborate the conclusion my system arrived at.</p><p></p><p>Despite the fact that you obviously have some sort of personal vendetta since you witheld necessary information (your age/size and subsequently the protagonists age/size) that was crucial to the outcome.</p><p></p><p></p><p></p><p>Possibly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can see how stitches would stop you losing more hit points, and possibly increase the speed that the wound healed, but I doubt you would regain actual hit points above and beyond being stabilised (in the event of negative hp - under 3rd Ed.).</p><p></p><p></p><p></p><p>A 'faceless mook' could be a relatively unskilled person - but I agree that they should nearly always sow seeds of doubt in the minds of the PCs.</p><p></p><p></p><p></p><p>You see this is more like it mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A positive outlook. You are bringing ideas to the table, so am I, so are others - in the end only good can come of this!</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 241588, member: 326"] Hi Isawa mate! :) Leathers DR against fire is the same as Leathers typical DR. Since when have I mentioned you have to [i]monitor[/i] armour!? You know in D&D you have to determine hit points for every level! In my system you really only have to determine them once. So already you are trying to make a mountain out of a molehill... Obviously with my system hit points would be determined when you chose race - since size/mass is a pertinent factor. So if hit points are 20 and strength bonus is +2 you have 22 hit points. Its not exactly the rocket science you are trying to make out is it!? No. This is another mistake. Under my auspices Hit points are a representation of mass - NOT HEALTH! Okay so far... Hilarious! :D Consult from that massive chart of three different possibilities. Thats going to take all of 3 seconds, if even that. Not exactly a tough one considering characters could have as many as 20, even 25 hit points! You seem to believe its okay to have hundreds of hit points but when it comes to 4 sets of 20 well I guess we may as well all pack up and go home unless your Stephen Hawking. LOL! It so doesn't become you mate. :( Firstly may I direct you to the origins of this thread. Its called 'Alternative HP systems and other altered d20 mechanics'. It started in the General Discussion Forum (not the House Rules Forum) and was transfered even though I indicated we were only discussiong possibilities, not proffering an entirely new system. However, I have subsequently proffered a new system for hit points, yet as I keep saying the changes I would make are more far reaching than simply hit points and potentially too much for a 3rd Ed. refit. Do you just expect me to magic a whole new system in a few days - just so that you don't end up wasting time in this thread!? Incidently can I also remind you that I didn't even start this thread! Many people here are willing to bring a positive outlook to the discussion, even hong and lily inverse (who are adamant in favour of hit points) were willing to debate various merits and problems within a potential new system. But increasingly all you seem to be bringing to the debate is negativity. :confused: Thanks. So by 19th/20th-level you can destroy a planet!? So at a certain point armour can protect you from blasts that would destroy a planet. Sounds like DragonballZ. (Off the top of my head) Trying to mimic something like that with regards a realistic system would possibly require levels done as orders of magnitude. Again more revelations that make my system look even better! How the hell do you work that out!? I told you with 9 hit points you would need to suffer 37 damage in one attack to be killed. 9 Hit Points (no modifiers or armour) 10+ Damage (single attack) = Minor Wound 19+ Damage (single attack) = Major Wound 28+ Damage (single attack) = Critical Wound 37+ Damage (single attack) = Death Well now since you have been witholding information from the start if we go back over my system with your revised facts we will see that you suffered less damage probably amounting to a Minor Wound by all accounts. Whereas with 3rd Ed. you almost certainly would have been incapacitated and at negative hit points. Again, with the revised information you are simply making my system look better and better. No it didn't fail - even despite your (anticipated I might add) misinformation! Look again. It did, despite your fruitless efforts to see it fail. Again you seem to be under the impression I have 4th Edition here in my pocket only hours away from going to the printers. Any game system undergoes various stages of changes and testing before being released! Here we are in what started as a discussion thread whereupon I volunteered a few ideas. You seem ready to take delivery of my 750 pages worth of 4th Edition Core Rulebooks!? Exactly - so you totally corroborate the conclusion my system arrived at. Despite the fact that you obviously have some sort of personal vendetta since you witheld necessary information (your age/size and subsequently the protagonists age/size) that was crucial to the outcome. Possibly. :) I can see how stitches would stop you losing more hit points, and possibly increase the speed that the wound healed, but I doubt you would regain actual hit points above and beyond being stabilised (in the event of negative hp - under 3rd Ed.). A 'faceless mook' could be a relatively unskilled person - but I agree that they should nearly always sow seeds of doubt in the minds of the PCs. You see this is more like it mate! :) A positive outlook. You are bringing ideas to the table, so am I, so are others - in the end only good can come of this! [/QUOTE]
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