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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 241593" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Thats like saying how can I work out hit points in 3rd Ed. if I don't know what class the character is.</p><p></p><p>Obviously if we make hit points relative to weight then it becomes an intrinsic factor.</p><p></p><p></p><p></p><p>LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I doubt a random weight table* (by race) would be too difficult to come up with for character creation.</p><p></p><p>*In effect a hit point table.</p><p></p><p></p><p></p><p>Actually you don't have to be fat to weigh a lot.</p><p></p><p>I think another element that could be instigated using this method of character creation is an initial 'see-saw' between strength and dexterity (something I am working on at the moment).</p><p></p><p></p><p></p><p>Obviously within a sci-fi milieu RPG that uses metric measurements it would be incredibly simple to have a modified race/weight (hp) chart for character creation.</p><p></p><p>I don't see why you are making a big deal out of this!?</p><p></p><p></p><p></p><p>Yes that was the example I suggested and my systems solution makes perfect sense!</p><p></p><p></p><p></p><p>Okay, well Brad Pitt was probably about 190lbs in that movie. So thats 19 hp. Certainly at least as strong as his size. Lets say +2. (Total 21 hp)</p><p></p><p>His opponent maybe 230lbs and lets say +3 strength (26 hp).</p><p></p><p>As a gypsy bare-knuckle boxing champion he was obviously very highly skilled. Meaning when he needed to he could strike for more damage/greater chance of critical hit.</p><p></p><p>Damage was subdual. If we assume he has a higher constitution he could indeed take more time (if not actual punishment) before seccumbing to the effects of a knockout (85hp total subdual damage).</p><p></p><p></p><p></p><p>Remember in my system hit points are not a representation of health, but mass.</p><p></p><p>Constitution could have myriad effects (as you yourself mention) delaying exhaustion, the shock of wounds etc.</p><p></p><p> </p><p></p><p>Exactly.</p><p></p><p></p><p></p><p>What I would determine (among other things) is that Constitution bonus could delay the onset of the negative effects from wounds.</p><p></p><p>eg. If you suffer a critical hit you could stay conscious longer if your constitution was greater.</p><p></p><p></p><p></p><p>They flatter to deceive. Dwarves are the same weight as humans but noticably smaller. However, their lower centre of gravity and stockier build gives them increased strength over same mass humans.</p><p></p><p>So in a sense they would have the same typical hit points; but increased strength and reduced dexterity compared to a same weight human.</p><p></p><p>Once again my system easily handles this perfectly. </p><p></p><p> </p><p></p><p>No way! Certainly not if we are using atypical examples of both races.</p><p></p><p>Remember Hit Points = Mass + Strength in my system.</p><p></p><p> </p><p></p><p>They would be far, far behind - and thats Tolkein Hobbits (60-70lb?), not even the wispy 30lb halflings in the PHB.</p><p></p><p>You could assume Tolkeins hobbits had above average constitutions.</p><p></p><p>In fact speaking of constitutions I have been think that perhaps they should be in some way relative to the individual rather than having a Human with CON 18 (very healthy) and a Dragon CON 25 (weak for that particular dragon). I'll figure it out eventually! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Easily represented by their reduced mass/weight. Further if you wanted to give them a racial strength penalty (though I wouldn't - remember I am working on the starting strength/dexterity 'see-saw')</p><p></p><p>Elves in D&D average just over half the mass of humans; dwarves and half-orcs.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 241593, member: 326"] Hello again mate! :) Thats like saying how can I work out hit points in 3rd Ed. if I don't know what class the character is. Obviously if we make hit points relative to weight then it becomes an intrinsic factor. LOL! :D I doubt a random weight table* (by race) would be too difficult to come up with for character creation. *In effect a hit point table. Actually you don't have to be fat to weigh a lot. I think another element that could be instigated using this method of character creation is an initial 'see-saw' between strength and dexterity (something I am working on at the moment). Obviously within a sci-fi milieu RPG that uses metric measurements it would be incredibly simple to have a modified race/weight (hp) chart for character creation. I don't see why you are making a big deal out of this!? Yes that was the example I suggested and my systems solution makes perfect sense! Okay, well Brad Pitt was probably about 190lbs in that movie. So thats 19 hp. Certainly at least as strong as his size. Lets say +2. (Total 21 hp) His opponent maybe 230lbs and lets say +3 strength (26 hp). As a gypsy bare-knuckle boxing champion he was obviously very highly skilled. Meaning when he needed to he could strike for more damage/greater chance of critical hit. Damage was subdual. If we assume he has a higher constitution he could indeed take more time (if not actual punishment) before seccumbing to the effects of a knockout (85hp total subdual damage). Remember in my system hit points are not a representation of health, but mass. Constitution could have myriad effects (as you yourself mention) delaying exhaustion, the shock of wounds etc. Exactly. What I would determine (among other things) is that Constitution bonus could delay the onset of the negative effects from wounds. eg. If you suffer a critical hit you could stay conscious longer if your constitution was greater. They flatter to deceive. Dwarves are the same weight as humans but noticably smaller. However, their lower centre of gravity and stockier build gives them increased strength over same mass humans. So in a sense they would have the same typical hit points; but increased strength and reduced dexterity compared to a same weight human. Once again my system easily handles this perfectly. No way! Certainly not if we are using atypical examples of both races. Remember Hit Points = Mass + Strength in my system. They would be far, far behind - and thats Tolkein Hobbits (60-70lb?), not even the wispy 30lb halflings in the PHB. You could assume Tolkeins hobbits had above average constitutions. In fact speaking of constitutions I have been think that perhaps they should be in some way relative to the individual rather than having a Human with CON 18 (very healthy) and a Dragon CON 25 (weak for that particular dragon). I'll figure it out eventually! ;) Easily represented by their reduced mass/weight. Further if you wanted to give them a racial strength penalty (though I wouldn't - remember I am working on the starting strength/dexterity 'see-saw') Elves in D&D average just over half the mass of humans; dwarves and half-orcs. [/QUOTE]
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