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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Isawa Sideshow" data-source="post: 241667" data-attributes="member: 1107"><p>Upper_Krust:</p><p></p><p>I fear that we, too, are going to have to agree to disagree. We're going around in circles, since every time I point out a flaw in your system, you turn around and claim it to be a point in your favor. "That's not a bug, that's a feature!"</p><p></p><p>As far as 19 points of damage killing a 9 HP person, I meant:</p><p></p><p>9 - 19 == -10 == death</p><p></p><p>That's why I said "if we were removing damage from hit points".</p><p></p><p>We also seem to have a very different take on the armor issue; you see multiple DRs for armor/damage type pairs as simple, I see it as more bookkeeping than necessary. I don't think either of us is going to budge here. (And as far as fire using leather's normal DR, how do you arrive at that? I'm not questioning the decision, just wondering what logic is behind it.)</p><p></p><p>As far as BESM's damage, you're right - someone with 19 or 20 levels worth of Special Attack does 300 points of damage, which is the same damage that they list for planet-killing weapons. It's an unsually high level - most people won't have attacks that go above 45 or so - but for certain genres of anime, it makes perfect sense for characters to have planet-destroying powers. I'm looking forward to seeing GOO's Silver Age Sentinels, their supers game using the same system (except using d10s instead of d6s).</p><p></p><p>On what Hit Points represent, we're totally in disagreement here. I find the idea of one's ability to withstand damage being directly related to mass to be, well, ridiculous. I shouldn't be forced to come up with a character's weight, especially since body weight can mean many different things - fat vs. muscle, for example, or unusual construction (such as a golem made from a very dense but fragile substance). I also find that hit points that don't really count as hit points (i.e., you don't actually subtract damage from them) to be very counter-intuitive, since the idea of HP is deeply ingrained into the entire gaming industry. It's an easy system to manage, if not the most realistic, but you know what - when I game, I'm not gaming to simulate the real world. The concept of someone having a lot of hit points doesn't bother me in the least. Unless I'm playing in a supers game, if you jump into lava or off of an extremely high cliff, dead no save. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Your mileage may vary.</p><p></p><p>Finally, on the rules set that you keep bringing up... wanting to design 4th Edition is a noble goal, to be sure. However, it does nothing to fix the problem now. If you detest HP so much, then fix it now. Don't make an excuse of "HP are too core a component to change at this point." If you're going to make a fix to the system, then do it already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I see far too many people who complain and say that they could do it much better, but who never offer anything truly concrete as a fix. Well then, let's see what you would do, and not just in bits and pieces. Put something solid together and let the community review it.</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 241667, member: 1107"] Upper_Krust: I fear that we, too, are going to have to agree to disagree. We're going around in circles, since every time I point out a flaw in your system, you turn around and claim it to be a point in your favor. "That's not a bug, that's a feature!" As far as 19 points of damage killing a 9 HP person, I meant: 9 - 19 == -10 == death That's why I said "if we were removing damage from hit points". We also seem to have a very different take on the armor issue; you see multiple DRs for armor/damage type pairs as simple, I see it as more bookkeeping than necessary. I don't think either of us is going to budge here. (And as far as fire using leather's normal DR, how do you arrive at that? I'm not questioning the decision, just wondering what logic is behind it.) As far as BESM's damage, you're right - someone with 19 or 20 levels worth of Special Attack does 300 points of damage, which is the same damage that they list for planet-killing weapons. It's an unsually high level - most people won't have attacks that go above 45 or so - but for certain genres of anime, it makes perfect sense for characters to have planet-destroying powers. I'm looking forward to seeing GOO's Silver Age Sentinels, their supers game using the same system (except using d10s instead of d6s). On what Hit Points represent, we're totally in disagreement here. I find the idea of one's ability to withstand damage being directly related to mass to be, well, ridiculous. I shouldn't be forced to come up with a character's weight, especially since body weight can mean many different things - fat vs. muscle, for example, or unusual construction (such as a golem made from a very dense but fragile substance). I also find that hit points that don't really count as hit points (i.e., you don't actually subtract damage from them) to be very counter-intuitive, since the idea of HP is deeply ingrained into the entire gaming industry. It's an easy system to manage, if not the most realistic, but you know what - when I game, I'm not gaming to simulate the real world. The concept of someone having a lot of hit points doesn't bother me in the least. Unless I'm playing in a supers game, if you jump into lava or off of an extremely high cliff, dead no save. :) Your mileage may vary. Finally, on the rules set that you keep bringing up... wanting to design 4th Edition is a noble goal, to be sure. However, it does nothing to fix the problem now. If you detest HP so much, then fix it now. Don't make an excuse of "HP are too core a component to change at this point." If you're going to make a fix to the system, then do it already. :) I see far too many people who complain and say that they could do it much better, but who never offer anything truly concrete as a fix. Well then, let's see what you would do, and not just in bits and pieces. Put something solid together and let the community review it. [/QUOTE]
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