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<blockquote data-quote="Upper_Krust" data-source="post: 241768" data-attributes="member: 326"><p>Hi Isawa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As long as we part amicably thats okay mate.</p><p></p><p></p><p></p><p>Well I already proved that my system easily handled your baseball activities, even though twice you changed the information yet kept the same end result to make it look as though it didn't.</p><p></p><p></p><p></p><p>But you already knew I didn't advocate hit points like that so your initial statement (in this regard) was simply misleading.</p><p></p><p></p><p></p><p>Thats okay. Like I mentioned a few posts ago when my DM suggested using armour to reduce damage I was skeptical too. But after a few games I found it worked much better and became just as simple to use as before.</p><p></p><p></p><p></p><p>Simple. Fire is energy.</p><p></p><p></p><p></p><p>Sounds interesting! I have a penchant for high powered gaming (which is one of the reasons why I would like to see D&D scale better).</p><p></p><p> </p><p></p><p>The term 'hit points' is simply the name given to an arbitrary game mechanic.</p><p></p><p>Whether I use the term in my system is immaterial.</p><p></p><p> </p><p></p><p>Yet you follow a system where they can't even explain what in actuality hit points are.</p><p></p><p>I refer you back to Ryan Danceys comments.</p><p></p><p> </p><p></p><p>Yet you are okay with rolling hit points! This seems hypocritical.</p><p></p><p>Frankly I can't think of a D&D player character I have created where weight wasn't determined!</p><p></p><p> </p><p></p><p>Exactly. Which is why its Mass + Strength. Incidently the more mass someone carries the stronger they are.</p><p></p><p> </p><p></p><p>Material hardness would be relative to strength.</p><p></p><p> </p><p></p><p>In 1st/2nd Ed. Armour Class was negative and so was thac0. In 3rd Ed. they reversed that.</p><p></p><p>What I propose is that instead of subtracting damage from hit points you add it up. Again hardly a major revelation.</p><p></p><p></p><p></p><p>Gaming is about having fun, participating in a story, realism will help immerse you in that story.</p><p></p><p> </p><p></p><p>Little more than wishful thinking at this stage. Thats not to say I couldn't do it though.</p><p></p><p> </p><p></p><p>So you admit you have a problem with hit points.</p><p></p><p> </p><p></p><p>I never said I detested hit points. In fact I said I was happy with them (I have used them for over 15 years after all!) - just not contented; and I think someone (whether its me or not) could create a better system.</p><p></p><p> </p><p></p><p>...but they are probably the most ingrained mechanic in the entire system! </p><p></p><p></p><p></p><p>Why should I have to tidy up someone elses mess?</p><p></p><p>If I was designing 4th Edition I would start from scratch. That doesn't mean it wouldn't have familiar components but I wouldn't carry dead weight just for the sake of nostalgia.</p><p></p><p></p><p></p><p>I am too busy working on other roleplaying material at the moment - replying to this whole hit point thing was just a way for me to unwind! Even so I am happy with some of the ideas that have arisen out of it.</p><p></p><p>Like I mentioned before this thread was initially in the General Discussion Forum - not House Rules; added to that I didn't start the thread to begin with!</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 241768, member: 326"] Hi Isawa mate! :) As long as we part amicably thats okay mate. Well I already proved that my system easily handled your baseball activities, even though twice you changed the information yet kept the same end result to make it look as though it didn't. But you already knew I didn't advocate hit points like that so your initial statement (in this regard) was simply misleading. Thats okay. Like I mentioned a few posts ago when my DM suggested using armour to reduce damage I was skeptical too. But after a few games I found it worked much better and became just as simple to use as before. Simple. Fire is energy. Sounds interesting! I have a penchant for high powered gaming (which is one of the reasons why I would like to see D&D scale better). The term 'hit points' is simply the name given to an arbitrary game mechanic. Whether I use the term in my system is immaterial. Yet you follow a system where they can't even explain what in actuality hit points are. I refer you back to Ryan Danceys comments. Yet you are okay with rolling hit points! This seems hypocritical. Frankly I can't think of a D&D player character I have created where weight wasn't determined! Exactly. Which is why its Mass + Strength. Incidently the more mass someone carries the stronger they are. Material hardness would be relative to strength. In 1st/2nd Ed. Armour Class was negative and so was thac0. In 3rd Ed. they reversed that. What I propose is that instead of subtracting damage from hit points you add it up. Again hardly a major revelation. Gaming is about having fun, participating in a story, realism will help immerse you in that story. Little more than wishful thinking at this stage. Thats not to say I couldn't do it though. So you admit you have a problem with hit points. I never said I detested hit points. In fact I said I was happy with them (I have used them for over 15 years after all!) - just not contented; and I think someone (whether its me or not) could create a better system. ...but they are probably the most ingrained mechanic in the entire system! Why should I have to tidy up someone elses mess? If I was designing 4th Edition I would start from scratch. That doesn't mean it wouldn't have familiar components but I wouldn't carry dead weight just for the sake of nostalgia. I am too busy working on other roleplaying material at the moment - replying to this whole hit point thing was just a way for me to unwind! Even so I am happy with some of the ideas that have arisen out of it. Like I mentioned before this thread was initially in the General Discussion Forum - not House Rules; added to that I didn't start the thread to begin with! [/QUOTE]
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