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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="LostSoul" data-source="post: 248842" data-attributes="member: 386"><p>I've been messing around with Parries and Dodges on my own:</p><p></p><p>Parry Rule: Parry attacks by rolling d20 + attack modifiers vs. opponent's attack. Only get as many parries as you have attacks. Can Dodge (BAB + Dex + Dodge bonuses) by giving up an attack. (Or should Dodge be a MEA, done as a reaction? Maybe with a +1 BAB requirement, like Quickdraw?)</p><p></p><p>Ranged Attacks: Cannot be Parried, but can be Dodged.</p><p></p><p>Shields: Shields give the user a free parry. Bonus to the parry roll based on the size of the shield (-1 buckler, +0 small/med, +1 large). Shields provide cover bonus vs. ranged weapons - +1 AC for buckler/Small, 1/4 cover (+2 AC, +1 Ref) for large. </p><p></p><p>Attacking: A Medium object with Dex 10 has an AC of 5.</p><p></p><p>Parry Feats: </p><p>Quickness gives you a +1 to AC in regards to one attacker, just like the PHB Dodge.</p><p>-(preq) Dodge lets you exchange parries for a dodge. (Dodge is BAB + Dex)</p><p>Expertise lets you add to your Parry Roll by subtracting from your Attack Roll.</p><p>-(preq) Shield Expertise gives you an extra Parry at -2 with your shield. (Like Rapid Shot but with Parrying.)</p><p>-(preq) Melee Expertise gives you an extra Parry at -2 with your melee weapon. (Like Rapid Shot but with Parrying.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 248842, member: 386"] I've been messing around with Parries and Dodges on my own: Parry Rule: Parry attacks by rolling d20 + attack modifiers vs. opponent's attack. Only get as many parries as you have attacks. Can Dodge (BAB + Dex + Dodge bonuses) by giving up an attack. (Or should Dodge be a MEA, done as a reaction? Maybe with a +1 BAB requirement, like Quickdraw?) Ranged Attacks: Cannot be Parried, but can be Dodged. Shields: Shields give the user a free parry. Bonus to the parry roll based on the size of the shield (-1 buckler, +0 small/med, +1 large). Shields provide cover bonus vs. ranged weapons - +1 AC for buckler/Small, 1/4 cover (+2 AC, +1 Ref) for large. Attacking: A Medium object with Dex 10 has an AC of 5. Parry Feats: Quickness gives you a +1 to AC in regards to one attacker, just like the PHB Dodge. -(preq) Dodge lets you exchange parries for a dodge. (Dodge is BAB + Dex) Expertise lets you add to your Parry Roll by subtracting from your Attack Roll. -(preq) Shield Expertise gives you an extra Parry at -2 with your shield. (Like Rapid Shot but with Parrying.) -(preq) Melee Expertise gives you an extra Parry at -2 with your melee weapon. (Like Rapid Shot but with Parrying.) [/QUOTE]
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