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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Sonofapreacherman" data-source="post: 249689" data-attributes="member: 2315"><p>There's the rub. What I am personally aiming for is logic <em>and</em> elegance. The two can shake hands seamlessly. It just requires more work. If you have any ideas on how to make the submitted ideas more elegant, without throwing them out altogether, please offer those ideas up. Because just telling me that they are not elegant right now only tells me that I perhaps need to do more work.</p><p></p><p></p><p>I couldn't agree more. All of your examples are sterling.</p><p></p><p></p><p>Not to be insulting friend, but this is a weak argument. Players already have to generate a value for their Weight during character generation. It's no great additional burden to divide that figure by 25 and multiply the result (rounded up) by your Constitution modifier.</p><p></p><p>I promise that the number of times you will have to make this calculation are staggeringly small.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'm not crazy about it either. One attribute bonus every 4 levels is fine by me.</p><p></p><p></p><p>A grinding halt is an exaggeration. With dodging and parrying rolls, your character now plays a very active roll in saving their own skin. That only ramps up the excitement of combat. Keep in mind, with parrying, armor no longer augments you Armor Class. It becomes damage reduction. Plus, your Hit Points will change very little throughout your adventuring career.</p><p></p><p></p><p>Because elegance is not enough. Elegance <em>and</em> logic are worth fighting for.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 249689, member: 2315"] There's the rub. What I am personally aiming for is logic [i]and[/i] elegance. The two can shake hands seamlessly. It just requires more work. If you have any ideas on how to make the submitted ideas more elegant, without throwing them out altogether, please offer those ideas up. Because just telling me that they are not elegant right now only tells me that I perhaps need to do more work. I couldn't agree more. All of your examples are sterling. Not to be insulting friend, but this is a weak argument. Players already have to generate a value for their Weight during character generation. It's no great additional burden to divide that figure by 25 and multiply the result (rounded up) by your Constitution modifier. I promise that the number of times you will have to make this calculation are staggeringly small. :) I'm not crazy about it either. One attribute bonus every 4 levels is fine by me. A grinding halt is an exaggeration. With dodging and parrying rolls, your character now plays a very active roll in saving their own skin. That only ramps up the excitement of combat. Keep in mind, with parrying, armor no longer augments you Armor Class. It becomes damage reduction. Plus, your Hit Points will change very little throughout your adventuring career. Because elegance is not enough. Elegance [i]and[/i] logic are worth fighting for. [/QUOTE]
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