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<blockquote data-quote="Upper_Krust" data-source="post: 250123" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I still say 1hp/10lbs is simple enough. Though I like your next idea which works in conjunction with this one.</p><p></p><p></p><p></p><p>Not sure if a multiplier will work with current CON scores.</p><p></p><p>However, I have never been happy with my treatment of Constitution.</p><p></p><p>When you think about it, why should a Hill Giant have a Constitution of 19 - can it run a marathon?</p><p></p><p>Shouldn't base Constitution be the same for all creatures. </p><p>ie. 11 = reasonably healthy; 5 = weak; 20 = superfit. Perhaps then your Constitution multiplier idea would work well!?</p><p></p><p></p><p></p><p>Similar to my treatment of Strength. I originally planned to have STR bonus be Damage Reduction anyway. </p><p></p><p>However, the spanner in the works I ran into is that if we make strength proportional (which it should be) and use it as Damage Reduction (instead of hit points) then it becomes next to impossible to injure strong creatures.</p><p></p><p></p><p></p><p>I don't know if all that is necessary. In the PHB the max load for STR 9 is 90lbs.</p><p></p><p>So therefore you have 30 light/60 mid/90 heavy</p><p></p><p>For strength 18 you have double that.</p><p></p><p>Simple.</p><p></p><p></p><p></p><p>I don't agree that hit points should be mucked about with too much. I don't think a 120lb 20th-level Wizard should be more resistant to damage than a 250lb 1st-level Barbarian.</p><p></p><p>You may as well stick to the current rules.</p><p></p><p></p><p></p><p>Absolutely.</p><p></p><p></p><p></p><p>The whole parrying thing is just going to get in the way. As an option its fine, but I wouldn't personally have it as a core rule.</p><p></p><p></p><p></p><p>Again I don't see this as anything more than perhaps an optional rule. Armour class can handle all this much more simply.</p><p></p><p></p><p></p><p>I still don't understand why we have to play down the importance of mass? </p><p></p><p>I told you they could pick their own weight then choose (or roll) STR which would have a see-saw effect on DEX.</p><p></p><p>Admittedly I haven't sorted the details out fully yet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I don't see that really solving a lot! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Great Wyrms could have upwards of 25,000+hp! </p><p></p><p></p><p></p><p>What ideas of mine were too complicated for you mate? I thought they have all been straightforward up to now!? I am confused at your confusion!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>Under my system a character with:</p><p>STR 9 30lbs/60lbs/90lbs</p><p>STR 12 40/80/120</p><p>STR 15 50/100/150</p><p>STR 18 60/120/180</p><p>STR 27 90/180/270</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 250123, member: 326"] Hello again mate! :) I still say 1hp/10lbs is simple enough. Though I like your next idea which works in conjunction with this one. Not sure if a multiplier will work with current CON scores. However, I have never been happy with my treatment of Constitution. When you think about it, why should a Hill Giant have a Constitution of 19 - can it run a marathon? Shouldn't base Constitution be the same for all creatures. ie. 11 = reasonably healthy; 5 = weak; 20 = superfit. Perhaps then your Constitution multiplier idea would work well!? Similar to my treatment of Strength. I originally planned to have STR bonus be Damage Reduction anyway. However, the spanner in the works I ran into is that if we make strength proportional (which it should be) and use it as Damage Reduction (instead of hit points) then it becomes next to impossible to injure strong creatures. I don't know if all that is necessary. In the PHB the max load for STR 9 is 90lbs. So therefore you have 30 light/60 mid/90 heavy For strength 18 you have double that. Simple. I don't agree that hit points should be mucked about with too much. I don't think a 120lb 20th-level Wizard should be more resistant to damage than a 250lb 1st-level Barbarian. You may as well stick to the current rules. Absolutely. The whole parrying thing is just going to get in the way. As an option its fine, but I wouldn't personally have it as a core rule. Again I don't see this as anything more than perhaps an optional rule. Armour class can handle all this much more simply. I still don't understand why we have to play down the importance of mass? I told you they could pick their own weight then choose (or roll) STR which would have a see-saw effect on DEX. Admittedly I haven't sorted the details out fully yet! :D I don't see that really solving a lot! ;) Great Wyrms could have upwards of 25,000+hp! What ideas of mine were too complicated for you mate? I thought they have all been straightforward up to now!? I am confused at your confusion!? :confused: Under my system a character with: STR 9 30lbs/60lbs/90lbs STR 12 40/80/120 STR 15 50/100/150 STR 18 60/120/180 STR 27 90/180/270 [/QUOTE]
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