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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 250734" data-attributes="member: 326"><p>Hello mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Have you actually read the Players Handbook (page 142)?</p><p></p><p>If so you would realise that the characters own weight is not a factor in carrying capacity. If we treat Strength as I advocate we have no need for the Size Modifiers (to carrying capacity) either.</p><p></p><p></p><p></p><p>So that would mean a heavy load of 320-330lbs, which neatly equates to a 32-33 strength under my auspices.</p><p></p><p>Could it be any more simple!?</p><p></p><p></p><p></p><p>Out of curiousity would you detail a halfling and a hill giant in your system?</p><p></p><p></p><p></p><p>But I had already done that.</p><p></p><p></p><p></p><p>If you are already rolling dice for attack damage, I think this is only going to confuse matters to add different dice for strength as well.</p><p></p><p></p><p></p><p>I agree which is why I advocate base strength being derived from mass. Then apply the Strength-Dexterity see-saw for basic characters.</p><p></p><p></p><p></p><p>The problem here is that I don't believe the 'hardy combat experience' should affect hit points directly. Otherwise you just may as well be playing 3rd Ed. where hit points mean skill; luck; rolling with the punches; mass...etc.</p><p></p><p>The system I advocate simplifies all this. Hit points mean mass. Strength means hardiness. </p><p></p><p></p><p></p><p>I believe that parrying and dodging can all be done within the BAB/AC mechanic though, with no need for superfluous dice rolling.</p><p></p><p>Two equal skilled opponents should probably hit each other on a '20'.</p><p></p><p>Think about it. If we both had toy plastic lightsabres, how often do you think we would actually land a blow on each other, not very often, thats for sure.</p><p></p><p></p><p></p><p>I have, but I still say we can get them less complicated.</p><p></p><p></p><p></p><p>...using your method perhaps, not mine.</p><p></p><p>Monster Manual (page 5)</p><p>Colossal: weight 250,000lb or more.</p><p></p><p>Under my system that represents 25,000hp, (base) STR 12,500 (6245 Strength Bonus).</p><p></p><p></p><p></p><p>The thing is though, that it took you about 50 lines to work out what took me one or two lines.</p><p></p><p>Which do you think is simpler?</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think it will teach people to respect dragons a bit more, thats for sure. I am interested in seeing this Reign of Fire movie to see how much punishment the dragons can soak up (from the trailer they don't look great wyrm size though).</p><p></p><p>Godzilla (60,000 tons) worked out at about 13.2 million hp, STR 6.6 million (Bonus 3.299995 million).</p><p></p><p>About 16.5 million hp to wound, 66 million+ to kill. (Not yet factoring armour)</p><p></p><p>Which (as far as I can tell) would mean a direct hit from a 16in Battleship Gun (4 million+ damage) wouldn't wound him and you would need something in the kiloton range to kill him with one blast.</p><p></p><p></p><p></p><p>Probably because you are more familiar with the current rules than my own.</p><p></p><p> </p><p></p><p>Really! I swear I hadn't noticed mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>In an RPG context; equations are a dirty word though.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 250734, member: 326"] Hello mate! :) LOL! :D Have you actually read the Players Handbook (page 142)? If so you would realise that the characters own weight is not a factor in carrying capacity. If we treat Strength as I advocate we have no need for the Size Modifiers (to carrying capacity) either. So that would mean a heavy load of 320-330lbs, which neatly equates to a 32-33 strength under my auspices. Could it be any more simple!? Out of curiousity would you detail a halfling and a hill giant in your system? But I had already done that. If you are already rolling dice for attack damage, I think this is only going to confuse matters to add different dice for strength as well. I agree which is why I advocate base strength being derived from mass. Then apply the Strength-Dexterity see-saw for basic characters. The problem here is that I don't believe the 'hardy combat experience' should affect hit points directly. Otherwise you just may as well be playing 3rd Ed. where hit points mean skill; luck; rolling with the punches; mass...etc. The system I advocate simplifies all this. Hit points mean mass. Strength means hardiness. I believe that parrying and dodging can all be done within the BAB/AC mechanic though, with no need for superfluous dice rolling. Two equal skilled opponents should probably hit each other on a '20'. Think about it. If we both had toy plastic lightsabres, how often do you think we would actually land a blow on each other, not very often, thats for sure. I have, but I still say we can get them less complicated. ...using your method perhaps, not mine. Monster Manual (page 5) Colossal: weight 250,000lb or more. Under my system that represents 25,000hp, (base) STR 12,500 (6245 Strength Bonus). The thing is though, that it took you about 50 lines to work out what took me one or two lines. Which do you think is simpler? :D I think it will teach people to respect dragons a bit more, thats for sure. I am interested in seeing this Reign of Fire movie to see how much punishment the dragons can soak up (from the trailer they don't look great wyrm size though). Godzilla (60,000 tons) worked out at about 13.2 million hp, STR 6.6 million (Bonus 3.299995 million). About 16.5 million hp to wound, 66 million+ to kill. (Not yet factoring armour) Which (as far as I can tell) would mean a direct hit from a 16in Battleship Gun (4 million+ damage) wouldn't wound him and you would need something in the kiloton range to kill him with one blast. Probably because you are more familiar with the current rules than my own. Really! I swear I hadn't noticed mate! ;) In an RPG context; equations are a dirty word though. [/QUOTE]
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