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<blockquote data-quote="Sonofapreacherman" data-source="post: 251651" data-attributes="member: 2315"><p>Thoroughly.</p><p></p><p></p><p>Let me clear this up. My Carrying Capacity rules have *nothing* to do with the Player's Handbook. To create a logical Carrying Capacity system I have disregarded the Carrying Capacity rules from the Player's Handbook wholesale. Your solution for Carrying Capacity is exactly as you say. Simple. Too simple in my opinion.</p><p></p><p>You still haven't answered my question regarding the two men with 18 Strength, one of whom weighs 180 pounds and the other of whom weighs 210. I suspect this is because you already realize that there is <em>no</em> logical answer. Unfortunately, your solution for Carrying Capacity is flawed.</p><p></p><p></p><p>First the halfling.</p><p></p><p>Average male human. 180 lbs. 72" tall. (6ft.).</p><p></p><p>Reduce this height by one-half to 3 ft. tall.</p><p></p><p>3 / 6 = 0.5.</p><p></p><p>0.5 cubed (0.5 x 0.5 x 0.5) = 0.125.</p><p></p><p>180 x 0.125. = 22.5 lbs.</p><p></p><p>Now keep in mind that the *new* halflings of 3rd edition Dungeons and Dragons are not perfectly proportioned to humans at 3 feet tall, but they're pretty close. I would say that the average weight for a Player's Handbook halfling (35 lbs.) is on the heavy side of halflings. Regardless...</p><p></p><p>22 lbs. / 25 = 1 (rounded up).</p><p></p><p>With average halfling Constitution (10) there is no modifier, so our equation is simple.</p><p></p><p>1 x 0 = 0.</p><p></p><p>Meaning... we default back to the halfling's Constitution score (10) for Hit Points. </p><p></p><p>Finally, halflings have the Base Attack Bonus of a cleric, so +2 Hit points for 1 Hit Dice.</p><p></p><p>10 + 2 = 12 Hit Points in total.</p><p></p><p>As for halfling Carrying Capacity...</p><p></p><p>22 lbs. x 0.8 (for an average Strength score of 8) = 17.6 lbs.</p><p></p><p>This would translate into = -1d2 melee damage.</p><p></p><p>-----</p><p></p><p>Now for the hill giant.</p><p></p><p>The Monster Manual says that they are 10½ ft. tall and 1100 lbs. Let's see how that measures up.</p><p></p><p>First of all, the hill giant in the Monster Manual looks kind of obese to me, so let's pack on a few pounds to our healthy human example.</p><p></p><p>180 lbs. becomes 210 lbs. at 72" tall. (6ft.). That's 30 extra pounds of fat. We can add more if you like...</p><p></p><p>10.5 / 6 = 1.75</p><p></p><p>1.75 cubed (1.75 x 1.75 x 1.75) = 5.359375</p><p></p><p>5.359375 x 210 = 1125.46875</p><p></p><p>Let's just call it 1125 lbs.</p><p></p><p>Pretty damn close.</p><p></p><p>Now for Hit Points.</p><p></p><p>1125 / 25 = 45</p><p></p><p>45 x 4 (19 Constitution) = 180 Hit Points.</p><p></p><p>Giants have the Base Attack Bonus of a cleric, so +2 Hit points per Hit Dice.</p><p></p><p>180 + (2 x 12) = 204 Hit Points in total. </p><p></p><p>As for hill giant Carrying Capacity... 1125 lbs. x 2.5 (for an average Strength score of 25) = 2812.5 lbs. </p><p></p><p>This would translate into = +8d8 melee damage.</p><p></p><p></p><p>Only because I hand-held you through my equations as a mathematical kindness.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you like, next time I will simply post the answer in 1 line.</p><p></p><p>As an interesting aside... if you read the <em>enlarge</em> spell, the multipliers for added weight are identical to my equations (except that their values are rounded up). Check it out.</p><p></p><p></p><p>Oh your method by far! But once again, too simple for me. You embrace many of the "printed" conventions that I disregard in favor a more "logical" system. The same logical approach that you were giving lip service to for so many pages prior to my arrival.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 251651, member: 2315"] Thoroughly. Let me clear this up. My Carrying Capacity rules have *nothing* to do with the Player's Handbook. To create a logical Carrying Capacity system I have disregarded the Carrying Capacity rules from the Player's Handbook wholesale. Your solution for Carrying Capacity is exactly as you say. Simple. Too simple in my opinion. You still haven't answered my question regarding the two men with 18 Strength, one of whom weighs 180 pounds and the other of whom weighs 210. I suspect this is because you already realize that there is [i]no[/i] logical answer. Unfortunately, your solution for Carrying Capacity is flawed. First the halfling. Average male human. 180 lbs. 72" tall. (6ft.). Reduce this height by one-half to 3 ft. tall. 3 / 6 = 0.5. 0.5 cubed (0.5 x 0.5 x 0.5) = 0.125. 180 x 0.125. = 22.5 lbs. Now keep in mind that the *new* halflings of 3rd edition Dungeons and Dragons are not perfectly proportioned to humans at 3 feet tall, but they're pretty close. I would say that the average weight for a Player's Handbook halfling (35 lbs.) is on the heavy side of halflings. Regardless... 22 lbs. / 25 = 1 (rounded up). With average halfling Constitution (10) there is no modifier, so our equation is simple. 1 x 0 = 0. Meaning... we default back to the halfling's Constitution score (10) for Hit Points. Finally, halflings have the Base Attack Bonus of a cleric, so +2 Hit points for 1 Hit Dice. 10 + 2 = 12 Hit Points in total. As for halfling Carrying Capacity... 22 lbs. x 0.8 (for an average Strength score of 8) = 17.6 lbs. This would translate into = -1d2 melee damage. ----- Now for the hill giant. The Monster Manual says that they are 10½ ft. tall and 1100 lbs. Let's see how that measures up. First of all, the hill giant in the Monster Manual looks kind of obese to me, so let's pack on a few pounds to our healthy human example. 180 lbs. becomes 210 lbs. at 72" tall. (6ft.). That's 30 extra pounds of fat. We can add more if you like... 10.5 / 6 = 1.75 1.75 cubed (1.75 x 1.75 x 1.75) = 5.359375 5.359375 x 210 = 1125.46875 Let's just call it 1125 lbs. Pretty damn close. Now for Hit Points. 1125 / 25 = 45 45 x 4 (19 Constitution) = 180 Hit Points. Giants have the Base Attack Bonus of a cleric, so +2 Hit points per Hit Dice. 180 + (2 x 12) = 204 Hit Points in total. As for hill giant Carrying Capacity... 1125 lbs. x 2.5 (for an average Strength score of 25) = 2812.5 lbs. This would translate into = +8d8 melee damage. Only because I hand-held you through my equations as a mathematical kindness. :) If you like, next time I will simply post the answer in 1 line. As an interesting aside... if you read the [i]enlarge[/i] spell, the multipliers for added weight are identical to my equations (except that their values are rounded up). Check it out. Oh your method by far! But once again, too simple for me. You embrace many of the "printed" conventions that I disregard in favor a more "logical" system. The same logical approach that you were giving lip service to for so many pages prior to my arrival. ;) [/QUOTE]
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