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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Grommilus" data-source="post: 252111" data-attributes="member: 5863"><p>UK</p><p></p><p> </p><p></p><p>Actually, ever played Warhammer? It's a popular wargame, so you can suppose that the attack system is simple enough that alot of people play it. To inflict a wound, you 1. had to hit (weaponskill vs weaponskill), then 2. penatrate armor (str vs armor rating), then 3 .penatrate toughness (str vs toughness) then 4. roll damage. creatures have a stat called wounds that represents mostly just thier size, unless they're heros. I propose combining steps 2 and 3 into one, and turning toughness into a factor, along with size, that determines your wounds.</p><p></p><p> </p><p></p><p>actually, if only heavy armor did this, it would be a great way to balance the extreme lack of mobility in these armors, and thier investment in character weath and encumberance.</p><p></p><p> </p><p></p><p>Then you still get to the point where it becomes imposible for "mook" characters to damage you, simply because they don't have the bab to do damage. If it's an all or nothing roll, it's A) easier to track, B) allows for chance to rear it's ugly head more easily, and C) all evens out after enough attacks anyways.</p><p></p><p> </p><p></p><p>how do scratches add up if your damage reduction reduces every attack to zero damage? with an all or nothing armor roll, after enough "scratches" you get a real wound, which statistically is the same.</p><p></p><p> </p><p></p><p>First off, an iron golem has nothing to do with my crystaline substance vs stone subtance of similiar density, volume, and therefore mass. And, if Hp is related to str, then do inanimate objects have str? and what about creatures that can barely move themselves but are nigh invincable, like an iron golem with only half his magic still workin.</p><p></p><p>As for armor value for an iron golem, I'd simply consider not giving him one, as he doesn't have armor, he IS armor. so if toughness gave hp, he'd have so many HP that to actually cause noticable injury would take many attacks, instead of being impossible, as it would if his toughness gave DR. </p><p></p><p>Now about the tanks, If you simply gave tanks hella HP (cause of toughness and size), such that a typical tank could survive at least one such cannon round (and i don't think tanks can take many direct hits from such a cannon), then it works out pretty well.</p><p></p><p> </p><p></p><p>That is of course assuming than your average dwarf weighing 160 pounds is stronger than your average human weighing in at 160, which I would kinda agree to, but not enough so that the dwarf inflicts significally more damage than such a human. So dwarven toughness would really help out in taking care of the fact that for a dwarf and a human of equal weight, the dwarf will be harder to kill, due to more HP from racial toughness, but not significantly stronger.</p><p></p><p> </p><p></p><p>True, but not by much.. Since stone giants are skinny, we should compare one to a human, 6 ft tall, weighing 160 (skinny for that height). a stone giant is 12 foot tall, meaning that 160*8 should be his weight, which is 1280, if he was as dense as a human, yet he only weighs 1500 pounds, which is only a 17% increase in density. since a human is basically water in density (cause i know i don't float, but i'm pretty dense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ) and granite, a good rock to compare stone giants to, is 2.667 grams/cc, water being 1 gram/cc, the giant, if as dense as stone, should weigh in at 3414 pounds or so. I figure being as dense as stone to be off, but since they are described as having hard, smooth flesh, 1500 still sounds about right, but i would say that a stone giant would be considerably tougher than a softer giant weighing 1500 pounds. (which would be the proportians of a 187.5 pound, 6 foot tall man, scaled up)</p><p></p><p></p><p> </p><p></p><p>Of course, but from there stoniness, thier internal organs i would have to say are considerably tougher than my previously mentioned 1500, 12 foot tall giant.</p><p></p><p> </p><p></p><p>I don't like the idea of skin granting armor protection unless that skin isn't backed up by almost equally tough internals, as they would be in a man with stony aspects. It's like if you were to attack someone's armor. the armor wouldn't have a AV, just HP.</p><p></p><p>Scaled creatures or ones with thick hide would have natural AV, sure, but not if it's just one large object, like a golem or stone man.</p><p></p><p> </p><p></p><p>i was speaking to the others that don't like to keep track of it, and also, your weight can change, mine fluctuates maybe 15 pounds a year, which considering that's about a tenth of my weight, i'd say it would be a pain in the butt to have more hp after i've been working out and eating and having less hp when i've been scronging for food on a dersert island or something.</p><p></p><p> </p><p></p><p>yes, but having a size stat, with incraments of 1, would work even better, so a big human vs a small human would have a penalty to hit, instead of being lumped into the whole size 0. I dislike rules that go up in such large increments, kinda like range increments in factors of 2 instead of 1, just halve all the increments and make it -1 per range, would be just as easy.</p><p></p><p> </p><p></p><p>Tordek is in a red dragon's mouth on page 124 of the PH. My guess as to how he got there would be the Snatch dragon feat.</p><p></p><p>I would have to say he's getting biten in that picture, and because of HP = heroness, i'd say he didn't get killed cause he's a hero. </p><p></p><p>As for Luke, I don't remember thier being any force effect that kept you from being squished, or stopping any attack from harming you other than Vader's absorbing of blaster bolts, and using your Lightsabre to deflect attacks. And making rules for a Force effect that stopped physical attacks from killing you sounds kinda over powered, compared to those without force (how would Han do if he had been grabed by the rancor?)</p><p></p><p>Remember, I'm not shooting down your ideas, just suggesting other logical ways to get HP, one that would allow high level characters to have more (extraordinary toughness/supernatural toughness) without having to become increasingly stronger as well. I just don't think STr is a good stat to combine with mass to equate HP.</p></blockquote><p></p>
[QUOTE="Grommilus, post: 252111, member: 5863"] UK Actually, ever played Warhammer? It's a popular wargame, so you can suppose that the attack system is simple enough that alot of people play it. To inflict a wound, you 1. had to hit (weaponskill vs weaponskill), then 2. penatrate armor (str vs armor rating), then 3 .penatrate toughness (str vs toughness) then 4. roll damage. creatures have a stat called wounds that represents mostly just thier size, unless they're heros. I propose combining steps 2 and 3 into one, and turning toughness into a factor, along with size, that determines your wounds. actually, if only heavy armor did this, it would be a great way to balance the extreme lack of mobility in these armors, and thier investment in character weath and encumberance. Then you still get to the point where it becomes imposible for "mook" characters to damage you, simply because they don't have the bab to do damage. If it's an all or nothing roll, it's A) easier to track, B) allows for chance to rear it's ugly head more easily, and C) all evens out after enough attacks anyways. how do scratches add up if your damage reduction reduces every attack to zero damage? with an all or nothing armor roll, after enough "scratches" you get a real wound, which statistically is the same. First off, an iron golem has nothing to do with my crystaline substance vs stone subtance of similiar density, volume, and therefore mass. And, if Hp is related to str, then do inanimate objects have str? and what about creatures that can barely move themselves but are nigh invincable, like an iron golem with only half his magic still workin. As for armor value for an iron golem, I'd simply consider not giving him one, as he doesn't have armor, he IS armor. so if toughness gave hp, he'd have so many HP that to actually cause noticable injury would take many attacks, instead of being impossible, as it would if his toughness gave DR. Now about the tanks, If you simply gave tanks hella HP (cause of toughness and size), such that a typical tank could survive at least one such cannon round (and i don't think tanks can take many direct hits from such a cannon), then it works out pretty well. That is of course assuming than your average dwarf weighing 160 pounds is stronger than your average human weighing in at 160, which I would kinda agree to, but not enough so that the dwarf inflicts significally more damage than such a human. So dwarven toughness would really help out in taking care of the fact that for a dwarf and a human of equal weight, the dwarf will be harder to kill, due to more HP from racial toughness, but not significantly stronger. True, but not by much.. Since stone giants are skinny, we should compare one to a human, 6 ft tall, weighing 160 (skinny for that height). a stone giant is 12 foot tall, meaning that 160*8 should be his weight, which is 1280, if he was as dense as a human, yet he only weighs 1500 pounds, which is only a 17% increase in density. since a human is basically water in density (cause i know i don't float, but i'm pretty dense :P ) and granite, a good rock to compare stone giants to, is 2.667 grams/cc, water being 1 gram/cc, the giant, if as dense as stone, should weigh in at 3414 pounds or so. I figure being as dense as stone to be off, but since they are described as having hard, smooth flesh, 1500 still sounds about right, but i would say that a stone giant would be considerably tougher than a softer giant weighing 1500 pounds. (which would be the proportians of a 187.5 pound, 6 foot tall man, scaled up) Of course, but from there stoniness, thier internal organs i would have to say are considerably tougher than my previously mentioned 1500, 12 foot tall giant. I don't like the idea of skin granting armor protection unless that skin isn't backed up by almost equally tough internals, as they would be in a man with stony aspects. It's like if you were to attack someone's armor. the armor wouldn't have a AV, just HP. Scaled creatures or ones with thick hide would have natural AV, sure, but not if it's just one large object, like a golem or stone man. i was speaking to the others that don't like to keep track of it, and also, your weight can change, mine fluctuates maybe 15 pounds a year, which considering that's about a tenth of my weight, i'd say it would be a pain in the butt to have more hp after i've been working out and eating and having less hp when i've been scronging for food on a dersert island or something. yes, but having a size stat, with incraments of 1, would work even better, so a big human vs a small human would have a penalty to hit, instead of being lumped into the whole size 0. I dislike rules that go up in such large increments, kinda like range increments in factors of 2 instead of 1, just halve all the increments and make it -1 per range, would be just as easy. Tordek is in a red dragon's mouth on page 124 of the PH. My guess as to how he got there would be the Snatch dragon feat. I would have to say he's getting biten in that picture, and because of HP = heroness, i'd say he didn't get killed cause he's a hero. As for Luke, I don't remember thier being any force effect that kept you from being squished, or stopping any attack from harming you other than Vader's absorbing of blaster bolts, and using your Lightsabre to deflect attacks. And making rules for a Force effect that stopped physical attacks from killing you sounds kinda over powered, compared to those without force (how would Han do if he had been grabed by the rancor?) Remember, I'm not shooting down your ideas, just suggesting other logical ways to get HP, one that would allow high level characters to have more (extraordinary toughness/supernatural toughness) without having to become increasingly stronger as well. I just don't think STr is a good stat to combine with mass to equate HP. [/QUOTE]
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