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*Pathfinder & Starfinder
Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 252262" data-attributes="member: 326"><p>Hello again mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Okay lets just look at that without panicking.</p><p></p><p>1. Roll to hit opponents AC.</p><p>2. Roll Damage.</p><p>3. Reduce Damage for Armour (half figure for slashing attack; quarter figure for piercing attack).</p><p></p><p>Considering players virtually do this already in certain situations (skeletons take half damage from slashing weaponry, numerous monsters have Damage Reduction, Barbarians have Damage Reduction, Items have material Hardness) its not such a great leap.</p><p></p><p></p><p></p><p>Thats exactly what I thought when our DM first introduced it. But after a session or two I found it far superior and it never noticably slowed proceedings.</p><p></p><p></p><p></p><p>Your actual mass will affect your strength anyway, so yes.</p><p></p><p></p><p></p><p>As I see it, two people (equal weight, differing fitness levels) who take an identical sword slash suffer the same actual damage. The person with the greater stamina will be able to stave off the detrimental effects of the wound longer* - but they are still equally injured.</p><p></p><p>*ie. avoid unconsciousness, numbing loss of a limb etc.</p><p></p><p></p><p></p><p>Thats okay mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'll see what I can rustle up. Should have most of the basics in this thread, I should be able to lump it all together.</p><p></p><p></p><p></p><p>I don't know how I got involved in this thread n the first place, just thinking out loud I suppose!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 252262, member: 326"] Hello again mate! :) Okay lets just look at that without panicking. 1. Roll to hit opponents AC. 2. Roll Damage. 3. Reduce Damage for Armour (half figure for slashing attack; quarter figure for piercing attack). Considering players virtually do this already in certain situations (skeletons take half damage from slashing weaponry, numerous monsters have Damage Reduction, Barbarians have Damage Reduction, Items have material Hardness) its not such a great leap. Thats exactly what I thought when our DM first introduced it. But after a session or two I found it far superior and it never noticably slowed proceedings. Your actual mass will affect your strength anyway, so yes. As I see it, two people (equal weight, differing fitness levels) who take an identical sword slash suffer the same actual damage. The person with the greater stamina will be able to stave off the detrimental effects of the wound longer* - but they are still equally injured. *ie. avoid unconsciousness, numbing loss of a limb etc. Thats okay mate! :) I'll see what I can rustle up. Should have most of the basics in this thread, I should be able to lump it all together. I don't know how I got involved in this thread n the first place, just thinking out loud I suppose!? :p [/QUOTE]
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