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Alternative HP systems and other altered d20 mechanics
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<blockquote data-quote="Upper_Krust" data-source="post: 252573" data-attributes="member: 326"><p>Hello mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I meant a general 'chink' in the armour; finding the 'weakspot'. I don't want to become too pedantic.</p><p></p><p> </p><p></p><p>Actually glass is as tough as stone (if not tougher!) See the link to mineral hardness site I provided in one of my last few posts.</p><p></p><p>At the moment I am favouring a Hit Point Multiplier based on material 'absolute hardness'.</p><p></p><p></p><p></p><p>I agree. Although still relevant - if you ever do animate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>A clay golem would need to be larger than a stone golem to have comparable strength.</p><p> </p><p></p><p></p><p>I think Chobham (depleted uranium armour is 3-4 times tougher than Titanium which has a absolute hardness of about 100 (I think?).</p><p></p><p>Which would mean 68 ton Tank has 14,960hp x 400 = 5.984 million hp.</p><p></p><p>120mm Cannon delivers (approx.) 105,000 Dmg. </p><p></p><p>That means it would take about 60 shots to 'wound'! Works out nicely.</p><p></p><p></p><p></p><p>Hold on I got that wrong, the Bismarck was hit with over 400 shells (from thousands fired) and 12 torpedoes. </p><p></p><p>Here is the site (enjoy the music):</p><p></p><p><a href="http://www.vlewis.net/page10a.html" target="_blank">http://www.vlewis.net/page10a.html</a></p><p></p><p>Lets see.</p><p></p><p>Bismark 51,900 tons thats 11.198 million hit points x 75 (Steel?) = 839.8 million hp.</p><p></p><p>400mm Cannon delivers (approx.) 4 million Dmg (not counting chemical explosive yield).</p><p></p><p>Which means the Bismarck would take 210 (typical) shots to 'wound'.</p><p></p><p>Remember that before the battle the ship had already been damaged. Also that the ship was scuttled by her own crew, technically not sank by the attackers. Therefore we can chalk up another success to the system!</p><p></p><p></p><p></p><p>I agree. </p><p></p><p></p><p></p><p>Absolutely - I think we have solved that now with the 'absolute hardness' rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Easily handled now. We give him a higher 'absolute hardness'. Obviously it won't be equivalent to stone - otherwise he would be a stone golem. Maybe even just double or triple skin value?</p><p> </p><p></p><p></p><p>Don't know if this would use the same rule as 'absolute hardness' since they are both still typical flesh.</p><p></p><p>I was thinking that (through the skill based advancement) characters could gain some sort of Damage Reduction (perhaps in lieu of BAB?).</p><p></p><p></p><p></p><p>Could do. Or perhaps in lieu of BAB?</p><p></p><p></p><p></p><p>I'm starting to agree, now that we have found this new 'absolute hardness' mechanic.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 252573, member: 326"] Hello mate! :) I meant a general 'chink' in the armour; finding the 'weakspot'. I don't want to become too pedantic. Actually glass is as tough as stone (if not tougher!) See the link to mineral hardness site I provided in one of my last few posts. At the moment I am favouring a Hit Point Multiplier based on material 'absolute hardness'. I agree. Although still relevant - if you ever do animate it. ;) A clay golem would need to be larger than a stone golem to have comparable strength. I think Chobham (depleted uranium armour is 3-4 times tougher than Titanium which has a absolute hardness of about 100 (I think?). Which would mean 68 ton Tank has 14,960hp x 400 = 5.984 million hp. 120mm Cannon delivers (approx.) 105,000 Dmg. That means it would take about 60 shots to 'wound'! Works out nicely. Hold on I got that wrong, the Bismarck was hit with over 400 shells (from thousands fired) and 12 torpedoes. Here is the site (enjoy the music): [url]http://www.vlewis.net/page10a.html[/url] Lets see. Bismark 51,900 tons thats 11.198 million hit points x 75 (Steel?) = 839.8 million hp. 400mm Cannon delivers (approx.) 4 million Dmg (not counting chemical explosive yield). Which means the Bismarck would take 210 (typical) shots to 'wound'. Remember that before the battle the ship had already been damaged. Also that the ship was scuttled by her own crew, technically not sank by the attackers. Therefore we can chalk up another success to the system! I agree. Absolutely - I think we have solved that now with the 'absolute hardness' rule. :) Easily handled now. We give him a higher 'absolute hardness'. Obviously it won't be equivalent to stone - otherwise he would be a stone golem. Maybe even just double or triple skin value? Don't know if this would use the same rule as 'absolute hardness' since they are both still typical flesh. I was thinking that (through the skill based advancement) characters could gain some sort of Damage Reduction (perhaps in lieu of BAB?). Could do. Or perhaps in lieu of BAB? I'm starting to agree, now that we have found this new 'absolute hardness' mechanic. [/QUOTE]
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