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<blockquote data-quote="Upper_Krust" data-source="post: 258106" data-attributes="member: 326"><p>Hello Isawa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p><em>"Quelle Surprise'!"</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> </p><p></p><p>I suppose thats a philosophical moot point. Obviously the 'less is more' approach will be great for building tension.</p><p></p><p>However, if you look at the mechanic I was proposing you will see that its inherantly flexible.</p><p></p><p>Firstly I really like the idea Grommilus mentioned about fatigue setting in making the characters more and more easy to hit as the fight progresses.</p><p></p><p>But if you want gung ho slice and dice right off the bat you simply have to lower the base number to hit from '20' to whatever you think?</p><p></p><p>I know Toj suggested '15'. Perhaps that might work better for you Isawa?</p><p></p><p></p><p></p><p>An interesting parallel is drawn with regards Americas favourite Sport (Basketball) and the rest of the worlds favourite sport (Football*)</p><p></p><p>*Soccer, if you must! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>In Football, goals are precious, each could win or lose a game this tension lasts throughout the match. </p><p></p><p>In Basketball individual points/baskets are not really that important - a single act of skill/brilliance is will never win you the game until you approach the end of the final quarter...</p><p></p><p>...in fighting there is always the drama of the knockout punch - this is something that Basketball (or should I say 3rd Ed.) lacks.</p><p></p><p></p><p></p><p>"I'm a doctor Jim, not a sycophant!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 258106, member: 326"] Hello Isawa mate! :) [i]"Quelle Surprise'!"[/i] :p I suppose thats a philosophical moot point. Obviously the 'less is more' approach will be great for building tension. However, if you look at the mechanic I was proposing you will see that its inherantly flexible. Firstly I really like the idea Grommilus mentioned about fatigue setting in making the characters more and more easy to hit as the fight progresses. But if you want gung ho slice and dice right off the bat you simply have to lower the base number to hit from '20' to whatever you think? I know Toj suggested '15'. Perhaps that might work better for you Isawa? An interesting parallel is drawn with regards Americas favourite Sport (Basketball) and the rest of the worlds favourite sport (Football*) *Soccer, if you must! :p In Football, goals are precious, each could win or lose a game this tension lasts throughout the match. In Basketball individual points/baskets are not really that important - a single act of skill/brilliance is will never win you the game until you approach the end of the final quarter... ...in fighting there is always the drama of the knockout punch - this is something that Basketball (or should I say 3rd Ed.) lacks. "I'm a doctor Jim, not a sycophant!" :D [/QUOTE]
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