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General Tabletop Discussion
*Dungeons & Dragons
Alternative Initiative System
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<blockquote data-quote="Traxe" data-source="post: 6804349" data-attributes="member: 6811640"><p>I will be taking advantage of grouping (i.e. all the goblin archers share initiative, orc berserkers share initiative, etc). That will alleviate some of the large combat issues.</p><p></p><p>1. For summoned creatures I would either: a) have them act on the same round as their summoner, or b) attack as soon as they arrive and then incorporate them into the initiative deck for the following round. For new PCs/NPCs/etc... there really isn't any difference in how they are handled than normal. Normal = roll their initiative and they take their turn on their initiative for the next round. The alternative system = determine their cards and insert them into the deck for the next round. Not too much of a difference.</p><p></p><p>2. One possible solution for a character with an initiative penalty is: when their card is drawn they have to wait until the very next card is drawn (whether the next card is someone's action or a card that will be discarded). Each -1 penalty to initiative = waiting an additional card. I'm not sure if that is a good idea though. It may be difficult to implement and it may be too much of a penalty.</p><p></p><p>3. True. For me, however, it is something I'd like to experiment with changes.</p><p></p><p>4. I don't think for players they'll miss out, after all... currently players keep track on whether they had a turn or not. For DMs, however, that may present a problem. Maybe have two discard piles... one for cards that were action cards (i.e. the PC/NPC took a turn when that card was drawn) and the other for cards that are "discarded." It would provide a fairly quick reference if you need to check whether anyone was missed. And at the end of the round the two discard piles can be combined and shuffled.</p><p></p><p>For excel, I plan on simply highlighting the PC/NPC name in excel when they take their turn.</p></blockquote><p></p>
[QUOTE="Traxe, post: 6804349, member: 6811640"] I will be taking advantage of grouping (i.e. all the goblin archers share initiative, orc berserkers share initiative, etc). That will alleviate some of the large combat issues. 1. For summoned creatures I would either: a) have them act on the same round as their summoner, or b) attack as soon as they arrive and then incorporate them into the initiative deck for the following round. For new PCs/NPCs/etc... there really isn't any difference in how they are handled than normal. Normal = roll their initiative and they take their turn on their initiative for the next round. The alternative system = determine their cards and insert them into the deck for the next round. Not too much of a difference. 2. One possible solution for a character with an initiative penalty is: when their card is drawn they have to wait until the very next card is drawn (whether the next card is someone's action or a card that will be discarded). Each -1 penalty to initiative = waiting an additional card. I'm not sure if that is a good idea though. It may be difficult to implement and it may be too much of a penalty. 3. True. For me, however, it is something I'd like to experiment with changes. 4. I don't think for players they'll miss out, after all... currently players keep track on whether they had a turn or not. For DMs, however, that may present a problem. Maybe have two discard piles... one for cards that were action cards (i.e. the PC/NPC took a turn when that card was drawn) and the other for cards that are "discarded." It would provide a fairly quick reference if you need to check whether anyone was missed. And at the end of the round the two discard piles can be combined and shuffled. For excel, I plan on simply highlighting the PC/NPC name in excel when they take their turn. [/QUOTE]
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