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<blockquote data-quote="Vaslov" data-source="post: 6633827" data-attributes="member: 37953"><p>When I started to run SW using cards for imitative was one of those things I thought was just an odd gimmick of the system that I would likely drop. After seeing it in action with a large group I find I like it much more than having players roll. The tracking always bogs down with large groups. With cards everything moves faster. Making a custom deck is a cool twist on the idea.</p><p></p><p></p><p></p><p>For creatures where a high imitative is their shtick, like quicklings, modify the mechanic to say they get two cards and act on both of them. For characters that are </p><p>"just" high dex some of the suggestions up thread where they get multiple cards and pick which to act on works. For slow characters they also get multiple cards, but take the lower.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 6633827, member: 37953"] When I started to run SW using cards for imitative was one of those things I thought was just an odd gimmick of the system that I would likely drop. After seeing it in action with a large group I find I like it much more than having players roll. The tracking always bogs down with large groups. With cards everything moves faster. Making a custom deck is a cool twist on the idea. For creatures where a high imitative is their shtick, like quicklings, modify the mechanic to say they get two cards and act on both of them. For characters that are "just" high dex some of the suggestions up thread where they get multiple cards and pick which to act on works. For slow characters they also get multiple cards, but take the lower. [/QUOTE]
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