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<blockquote data-quote="Dragonblade" data-source="post: 6635713" data-attributes="member: 2804"><p>Love the cards, Nebulous! Do you mind sharing? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And thanks Fabio for the idea! Its brilliant! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My suggestion for a base "deck" mix, would be 4 for each PC class (two of each gender), plus maybe 2-4 of each monster type (Aberration, Dragon, Undead, Giant, etc). That's what? Maybe 60-80 cards total? If this was a commercial product, with some cool art for each card type, I'd totally buy it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here is how I'd rule it:</p><p></p><p>When running a combat, each PC and NPC/monster "group" gets one card representing them pulled from the base deck to create an initiative deck for that combat. This is shuffled and placed face down. Each turn a card is drawn revealing who goes next. Cards are placed left to right showing initiative order. Spells or conditions that last one round can have a token placed on the initiative slot where they started.</p><p></p><p>At the end of the round, cards are reshuffled and drawn again for the next round. Any previously placed spell or condition tokens are resolved when that initiative slot comes up again.</p><p></p><p>Option 1: PCs and monster groups can roll an initiative check against DC 20 at the start of every round, adding in all traditionally applicable modifiers. Success allows them to place two cards in the deck for that round. Characters can then act on the first card drawn, or at the DM's option for a more powerful variant, can act when each card is drawn, effectively being able to go twice in some rounds.</p><p></p><p>Option 2: Spell durations or conditions aren't assigned to a specific slot, but rather stay associated with the creature casting or affected as appropriate, and their changing initiative order. Depending on the draw of the next round, this means they may last longer or less than they would otherwise.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6635713, member: 2804"] Love the cards, Nebulous! Do you mind sharing? :) And thanks Fabio for the idea! Its brilliant! :) My suggestion for a base "deck" mix, would be 4 for each PC class (two of each gender), plus maybe 2-4 of each monster type (Aberration, Dragon, Undead, Giant, etc). That's what? Maybe 60-80 cards total? If this was a commercial product, with some cool art for each card type, I'd totally buy it. :) Here is how I'd rule it: When running a combat, each PC and NPC/monster "group" gets one card representing them pulled from the base deck to create an initiative deck for that combat. This is shuffled and placed face down. Each turn a card is drawn revealing who goes next. Cards are placed left to right showing initiative order. Spells or conditions that last one round can have a token placed on the initiative slot where they started. At the end of the round, cards are reshuffled and drawn again for the next round. Any previously placed spell or condition tokens are resolved when that initiative slot comes up again. Option 1: PCs and monster groups can roll an initiative check against DC 20 at the start of every round, adding in all traditionally applicable modifiers. Success allows them to place two cards in the deck for that round. Characters can then act on the first card drawn, or at the DM's option for a more powerful variant, can act when each card is drawn, effectively being able to go twice in some rounds. Option 2: Spell durations or conditions aren't assigned to a specific slot, but rather stay associated with the creature casting or affected as appropriate, and their changing initiative order. Depending on the draw of the next round, this means they may last longer or less than they would otherwise. [/QUOTE]
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