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The World of Inzeladun/Conan d20 Forum
General Discussion
Alternative magic ideas
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<blockquote data-quote="Fyrestryke" data-source="post: 1746840" data-attributes="member: 4809"><p>I don't necessarily think that doing level adjustment (pushing things to epic) of the magic system would be a good thing.</p><p></p><p>I do however think that Donald's idea of hit point damage has merit. Maybe 1 hp per spell level or maybe 1/2 rounded up? This type of system could even apply to the psionic characters. Plus, the damage must be healed naturally and cannot be magically healed in any way.</p><p></p><p>The "Christmas Tree Syndrome" - This one bothers me too. Plus, it's not very realistic to carry ALL of your magic items around, but we do. Maybe the magic items just need to be more unique. I had a character one time and the DM gave me a nice weapon after a battle with a monster. The battle ended in a draw (simultaneous kill), but I got the weapon. However, each time I used this sword, tiny needles would stick into my hand. What was unknown to the character at the time is that this weapon dealt 1hp of damage per round, but also healed a small amount of damage with each strike. (This value was never told to me.) There were many a time when I was AFRAID to use that weapon because I was low on HP and had to pull out a normal weapon of some sort. That's the kind of magic weapons you need. </p><p></p><p>I think for us to have the perfect system (if there's such a thing), EVERYTHING has to have a cost.</p><p></p><p>Let's do some hashing and maybe over time we'll be able to get this stuff figured out.</p><p></p><p>I also like the idea about buff spells. Perhaps if you use say Bull's Strength on someone, you take the amount you buff as damage to your main stat. (Wis - Divine, Int - Wizard, Cha - Sorc, Choice - Multiclass). However, if you buff yourself, it's only half damage rounded down.</p><p></p><p>But, we'd have to go through every spell and make sure there's some restriction (material component, physical cost, sanity loss, etc.)</p><p></p><p>Sanity loss across the board (and corruption/taint) would be a nice across the board/no other changes needed system. Add the hp system into that and you've got some dangerous magic. The hp system could also apply to magic items used by fighters/etc.</p><p></p><p>For example - a wand of fireballs cost 3hp to use. A flaming sword costs around 2 hp to use the flaming option. I forget which spell is part of that.</p></blockquote><p></p>
[QUOTE="Fyrestryke, post: 1746840, member: 4809"] I don't necessarily think that doing level adjustment (pushing things to epic) of the magic system would be a good thing. I do however think that Donald's idea of hit point damage has merit. Maybe 1 hp per spell level or maybe 1/2 rounded up? This type of system could even apply to the psionic characters. Plus, the damage must be healed naturally and cannot be magically healed in any way. The "Christmas Tree Syndrome" - This one bothers me too. Plus, it's not very realistic to carry ALL of your magic items around, but we do. Maybe the magic items just need to be more unique. I had a character one time and the DM gave me a nice weapon after a battle with a monster. The battle ended in a draw (simultaneous kill), but I got the weapon. However, each time I used this sword, tiny needles would stick into my hand. What was unknown to the character at the time is that this weapon dealt 1hp of damage per round, but also healed a small amount of damage with each strike. (This value was never told to me.) There were many a time when I was AFRAID to use that weapon because I was low on HP and had to pull out a normal weapon of some sort. That's the kind of magic weapons you need. I think for us to have the perfect system (if there's such a thing), EVERYTHING has to have a cost. Let's do some hashing and maybe over time we'll be able to get this stuff figured out. I also like the idea about buff spells. Perhaps if you use say Bull's Strength on someone, you take the amount you buff as damage to your main stat. (Wis - Divine, Int - Wizard, Cha - Sorc, Choice - Multiclass). However, if you buff yourself, it's only half damage rounded down. But, we'd have to go through every spell and make sure there's some restriction (material component, physical cost, sanity loss, etc.) Sanity loss across the board (and corruption/taint) would be a nice across the board/no other changes needed system. Add the hp system into that and you've got some dangerous magic. The hp system could also apply to magic items used by fighters/etc. For example - a wand of fireballs cost 3hp to use. A flaming sword costs around 2 hp to use the flaming option. I forget which spell is part of that. [/QUOTE]
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