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The World of Inzeladun/Conan d20 Forum
General Discussion
Alternative magic ideas
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<blockquote data-quote="XanthorDrathos" data-source="post: 1748558" data-attributes="member: 6082"><p>Sorcerors do not require spell books, but wizards do.</p><p></p><p>We follow all the emcumbrance rules for my games.</p><p></p><p>As to carts of magical gear, I try not to hand that kind of quantity of magic or other normal gear out despite player's from time to time whining about that they don't match up to typical levels of gear. Unfortunately, the system allows for a certain amount of gear (unless they have a really low STR) to be on different parts of the body. In the wake of the "golf bag" syndrome, I simply don't give out that many magical weapons. Other items are smaller in 3E like potion vials which aides the armory process of taking lots of potions along if found/bought. I don't hand out that amount of gold/gear either. Then there are a few magic items like bags of holding, heward's handy haversack, etc that magically aide in carrying stuff when necessary (although I try to discourage). </p><p></p><p>My issue is the game rules lend themselves to this if you don't track all the details of encumbrance and spell components and everything else under the sun. It shouldn't be this way.</p><p></p><p>I did find some interesting rules Monte Cook had on his site about letting some higher +enhanced weapons be able to penetrate some DR's which I like. I think it's under DM's Only section, but have it copied to a local file for anyone interested, I can post.</p></blockquote><p></p>
[QUOTE="XanthorDrathos, post: 1748558, member: 6082"] Sorcerors do not require spell books, but wizards do. We follow all the emcumbrance rules for my games. As to carts of magical gear, I try not to hand that kind of quantity of magic or other normal gear out despite player's from time to time whining about that they don't match up to typical levels of gear. Unfortunately, the system allows for a certain amount of gear (unless they have a really low STR) to be on different parts of the body. In the wake of the "golf bag" syndrome, I simply don't give out that many magical weapons. Other items are smaller in 3E like potion vials which aides the armory process of taking lots of potions along if found/bought. I don't hand out that amount of gold/gear either. Then there are a few magic items like bags of holding, heward's handy haversack, etc that magically aide in carrying stuff when necessary (although I try to discourage). My issue is the game rules lend themselves to this if you don't track all the details of encumbrance and spell components and everything else under the sun. It shouldn't be this way. I did find some interesting rules Monte Cook had on his site about letting some higher +enhanced weapons be able to penetrate some DR's which I like. I think it's under DM's Only section, but have it copied to a local file for anyone interested, I can post. [/QUOTE]
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