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<blockquote data-quote="SeaJay" data-source="post: 5762495" data-attributes="member: 6671435"><p>Re-tweaked for your discerning eye.</p><p></p><p> <strong>Alternative Magic System</strong></p><p> Players have two options when casting spells.</p><p></p><p>1. Cast the spell as normal, and it gets wiped from the caster’s mind as normal. </p><p></p><p>2. Roll against a target number of 13 + the spell’s level. This is known as the spell’s Difficulty Class (DC). </p><p> </p><p> Add the character’s Intelligence modifier (if any) to the d20 roll. </p><p> </p><p> Any result equal to or greater than the DC is a success.</p><p></p><p><strong>A</strong> <strong>Success</strong> = the spell is cast, no manna is lost, and the spell doesn't get wiped from the caster’s mind. </p><p></p><p><strong>A</strong> <strong>Fail</strong> = the spell fails, manna is lost, but the spell doesn’t get wiped from the caster’s mind. </p><p></p><p><strong>A</strong> <strong>Fail by 3 or more</strong> = the spell fails, manna is lost, and the spell is wiped from the caster’s mind. </p><p> </p><p> <strong>Repetitive Castings</strong>: If the same spell is cast more than once during an 8 hour period, the casting of that spell carries a penalty equal to the number of times the spell is cast. For example, twice in a row and it’s a -2 penalty, three times in a row and it’s a -3 penalty and so on. Note that there is no penalty for casting a spell the first time, only <em>after</em> the first time. </p><p></p><p>Spell casters know the same number of spells. </p><p></p><p>Spell casters do not have to memorize/pick their spells ahead of time.</p><p> </p><p> <strong><u>Level</u></strong><strong><u> DC</u></strong><strong><u> Int +0 Manna </u></strong></p><p> 1 14 (35%) 1</p><p> 2 15 (30%) 2</p><p> 3 16 (25%) 3</p><p> 4 17 (20%) 4</p><p> 5 18 (15%) 5</p><p> 6 19 (10%) 6</p><p> 7 20 (05%) 7</p><p> 8 21 (00%) 8</p><p> 9 22 (00%) 9</p><p></p><p> A 1 is an automatic failure</p><p> </p><p> A 20 is an automatic success</p><p> </p><p> <strong>Manna</strong></p><p> A spell also costs a number of manna points equal to the spell’s level. </p><p> </p><p> Manna regenerates at 1 point per hour, and 2 points if the spell caster is sleeping. </p><p> </p><p> All spellcasters begin the game with a number of manna points equal to their class level x5, and their Intelligence modifier x5.</p><p> </p><p> So a 6th level wizard with intelligence modifier of +3, has a total of 45 manna points with which to fuel his spells.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="SeaJay, post: 5762495, member: 6671435"] Re-tweaked for your discerning eye. [B]Alternative Magic System[/B] Players have two options when casting spells. 1. Cast the spell as normal, and it gets wiped from the caster’s mind as normal. 2. Roll against a target number of 13 + the spell’s level. This is known as the spell’s Difficulty Class (DC). Add the character’s Intelligence modifier (if any) to the d20 roll. Any result equal to or greater than the DC is a success. [B]A[/B] [B]Success[/B] = the spell is cast, no manna is lost, and the spell doesn't get wiped from the caster’s mind. [B]A[/B] [B]Fail[/B] = the spell fails, manna is lost, but the spell doesn’t get wiped from the caster’s mind. [B]A[/B] [B]Fail by 3 or more[/B] = the spell fails, manna is lost, and the spell is wiped from the caster’s mind. [B]Repetitive Castings[/B]: If the same spell is cast more than once during an 8 hour period, the casting of that spell carries a penalty equal to the number of times the spell is cast. For example, twice in a row and it’s a -2 penalty, three times in a row and it’s a -3 penalty and so on. Note that there is no penalty for casting a spell the first time, only [I]after[/I] the first time. Spell casters know the same number of spells. Spell casters do not have to memorize/pick their spells ahead of time. [B][U]Level[/U][/B][B][U] DC[/U][/B][B][U] Int +0 Manna [/U][/B] 1 14 (35%) 1 2 15 (30%) 2 3 16 (25%) 3 4 17 (20%) 4 5 18 (15%) 5 6 19 (10%) 6 7 20 (05%) 7 8 21 (00%) 8 9 22 (00%) 9 A 1 is an automatic failure A 20 is an automatic success [B]Manna[/B] A spell also costs a number of manna points equal to the spell’s level. Manna regenerates at 1 point per hour, and 2 points if the spell caster is sleeping. All spellcasters begin the game with a number of manna points equal to their class level x5, and their Intelligence modifier x5. So a 6th level wizard with intelligence modifier of +3, has a total of 45 manna points with which to fuel his spells. What do you think? [/QUOTE]
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