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<blockquote data-quote="Crowsion" data-source="post: 5764416" data-attributes="member: 100259"><p>A little while ago I was big into the flavor of Psionics but I didn't care much for the mechanic of power points. So I did something very similar to what you guys have already established. I took a base of 14 and added the amount of Power Points it would cost to it. The classes that use this mechanic use the spells known mechanic as well. I then followed the slope to get the DC for level 0 powers. These values are what I arrived with. </p><p></p><p>Level 0 - 13 DC</p><p>Level 1 - 15 DC</p><p>Level 2 - 17 DC</p><p>Level 3 - 19 DC</p><p>Level 4 - 21 DC</p><p>Level 5 - 23 DC</p><p>Level 6 - 25 DC</p><p>Level 7 - 27 DC</p><p>Level 8 - 29 DC</p><p>Level 9 - 31 DC</p><p>*For every casting attempt increase the DC by 5.</p><p>*This also works with metamagic feats.</p><p></p><p>It doesn't matter if the casting succeeds, the DC always increases, although, I made some feats to help alleviate this. I'll post them if this becomes a well received idea.</p><p></p><p>Continuing the example from another post; a character with a Spellcaster level of 15 with 28 Int (+7 = 1d20 + 22) is casting a level 7 Spell vs. a Base DC of 27.</p><p></p><p>1st cast DC: First one is free (2nd one is twice the price, jk)</p><p>2nd cast SC DC: 27 = 20% failure</p><p>3rd cast SC DC: 32 = 45% failure</p><p>4th cast SC DC: 37 = 80% failure</p><p>5th cast SC DC: 42 = 95% failure</p><p>*Up to maximum casts equal to Int modifier (including the first).</p><p></p><p>Looking at a Level 15 sorcerer, they are able to cast 3 spells per day, more of they have a high stat. This is exactly where this method gets difficult as well (80% on the 4th cast). These percentages are actually deflated because the Int modifier is incorporated. So just like the other mechanic a high Int leads to more spells per day.</p></blockquote><p></p>
[QUOTE="Crowsion, post: 5764416, member: 100259"] A little while ago I was big into the flavor of Psionics but I didn't care much for the mechanic of power points. So I did something very similar to what you guys have already established. I took a base of 14 and added the amount of Power Points it would cost to it. The classes that use this mechanic use the spells known mechanic as well. I then followed the slope to get the DC for level 0 powers. These values are what I arrived with. Level 0 - 13 DC Level 1 - 15 DC Level 2 - 17 DC Level 3 - 19 DC Level 4 - 21 DC Level 5 - 23 DC Level 6 - 25 DC Level 7 - 27 DC Level 8 - 29 DC Level 9 - 31 DC *For every casting attempt increase the DC by 5. *This also works with metamagic feats. It doesn't matter if the casting succeeds, the DC always increases, although, I made some feats to help alleviate this. I'll post them if this becomes a well received idea. Continuing the example from another post; a character with a Spellcaster level of 15 with 28 Int (+7 = 1d20 + 22) is casting a level 7 Spell vs. a Base DC of 27. 1st cast DC: First one is free (2nd one is twice the price, jk) 2nd cast SC DC: 27 = 20% failure 3rd cast SC DC: 32 = 45% failure 4th cast SC DC: 37 = 80% failure 5th cast SC DC: 42 = 95% failure *Up to maximum casts equal to Int modifier (including the first). Looking at a Level 15 sorcerer, they are able to cast 3 spells per day, more of they have a high stat. This is exactly where this method gets difficult as well (80% on the 4th cast). These percentages are actually deflated because the Int modifier is incorporated. So just like the other mechanic a high Int leads to more spells per day. [/QUOTE]
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