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<blockquote data-quote="N'raac" data-source="post: 5765675" data-attributes="member: 6681948"><p>Could make it 1d6 per spell level rather than a flat 3 points to add some uncertainty to the mix. I prefer the idea of nonlethal damage over lethal, perhaps with some potential for limited lethal damage once the damage knocks the character out.</p><p></p><p>A mana pool system might be easier to implement with sorcerors and other spontaneous casters than with wizards and other casters who prepare spells beforehand. Give mana pools based on existing spells per level to both, and the wizard becomes a spontaneous caster with a much vaster repertoire, so why play a sorceror?</p><p></p><p>INT modifiers are an issue, as well. If they don't scale, any bonus which is meaningful at mid to high levels will likely be overpowered at lower levels. An INT bonus of, say, +1 point per level at an 18 INT means the 18 INT character gets 1 extra point (1 extra L1 spell) at 1st level, but 2 bonus spells at 2nd. At 4th, he's getting 2 nbonus 2nd leverl spells, and at 18th he gets 2 bonus 9th level spells (or a mixture of lower level spells). 1 spell of each of 1st to 4th level, which the 18 grants at 7th level, is 10 bonus mana points.</p><p></p><p>It seems like a mana pool which enhances spellcasting versatility would need to come with a reduction in power elsewhere, just as the sorceror can cast more spells and need not select them in advance, but pays for this with a reduced repertoire and slower spell level advancement. A Wizard with a mana pool should be closer to a sorceror in spellcasting power - he gains a lot more versatility (how much depends on whether his entire spellbook is available at all times, or whether he has to choose which spells are available much like he currently chooses zero level spells), but he doesn't gain bloodline powers.</p><p></p><p>I suspect the result of a simplistic "1 spell level = 1 mana, and you get mana equal to your current spells per day" would be a tendency to use only higher level spells. Rather than cast my six L1 spells, I'll cast two more third level spells, for example.</p><p></p><p>I don't like the idea of "rest for an hour and get substantial recovery" as suggested above. A first level wizard with a 16 INT (pretty conservative) and 1 rank has +7 Spellcraft - I suspect recovering 8 - 27 Mana means a full recharge. He's probably mid-levels before an hour's break isn't a full power restore.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5765675, member: 6681948"] Could make it 1d6 per spell level rather than a flat 3 points to add some uncertainty to the mix. I prefer the idea of nonlethal damage over lethal, perhaps with some potential for limited lethal damage once the damage knocks the character out. A mana pool system might be easier to implement with sorcerors and other spontaneous casters than with wizards and other casters who prepare spells beforehand. Give mana pools based on existing spells per level to both, and the wizard becomes a spontaneous caster with a much vaster repertoire, so why play a sorceror? INT modifiers are an issue, as well. If they don't scale, any bonus which is meaningful at mid to high levels will likely be overpowered at lower levels. An INT bonus of, say, +1 point per level at an 18 INT means the 18 INT character gets 1 extra point (1 extra L1 spell) at 1st level, but 2 bonus spells at 2nd. At 4th, he's getting 2 nbonus 2nd leverl spells, and at 18th he gets 2 bonus 9th level spells (or a mixture of lower level spells). 1 spell of each of 1st to 4th level, which the 18 grants at 7th level, is 10 bonus mana points. It seems like a mana pool which enhances spellcasting versatility would need to come with a reduction in power elsewhere, just as the sorceror can cast more spells and need not select them in advance, but pays for this with a reduced repertoire and slower spell level advancement. A Wizard with a mana pool should be closer to a sorceror in spellcasting power - he gains a lot more versatility (how much depends on whether his entire spellbook is available at all times, or whether he has to choose which spells are available much like he currently chooses zero level spells), but he doesn't gain bloodline powers. I suspect the result of a simplistic "1 spell level = 1 mana, and you get mana equal to your current spells per day" would be a tendency to use only higher level spells. Rather than cast my six L1 spells, I'll cast two more third level spells, for example. I don't like the idea of "rest for an hour and get substantial recovery" as suggested above. A first level wizard with a 16 INT (pretty conservative) and 1 rank has +7 Spellcraft - I suspect recovering 8 - 27 Mana means a full recharge. He's probably mid-levels before an hour's break isn't a full power restore. [/QUOTE]
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