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<blockquote data-quote="barsoomcore" data-source="post: 2443457" data-attributes="member: 812"><p>You mean if I move out East I'll find the players of my dreams?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This is a very good moment for me to be reviewing threads like this, as the big campaign that's dominated the last seven years of my gaming is winding down and I'm beginning to look around for my next campaign.</p><p></p><p>I'm pretty close to being fed up with Barsoom and its limitations are really standing out to me. A year from now it'll be the greatest thing I ever did but right now I just feel stupid about so many things I did designing the campaign.</p><p></p><p>There's no real religions. There's no holidays. There's no real history of the past two thousand years -- all my history pretty much takes place BEFORE that.</p><p></p><p>It's a world full of dinosaurs -- but it doesn't feel like it because I didn't sit down and think "So what does a world full of dinosaurs look like? What do people EAT? DRINK? WEAR? when the primary animal type isn't mammal, it's dinosaur? What do they ride? Keep as pets? How do they defend themselves against T-Rexes?" I STILL don't really have any answers to those questions and it's very disappointing to me. I basically took a typical fantasy world and added dinosaurs, which is fun in a "Hey, dinosaurs!" kind of way, but the world would have been more satisfying had I spent a little more time in thought on stuff.</p><p></p><p>I loved your ideas on mytho-poetic structure, fu, mainly because that's always been SORT OF what I do, only I never thought of it that way. I don't really know what my next "real" campaign is going to be like, but I'm not going to jump into anything -- I'm going to run a couple of short-term games, maybe an Exalted game, maybe an Iron Kingdoms, while I gather my ideas and spend some time actually developing stuff so that when I start I haven't backed myself into corners that I can't be bothered to beat my way out of.</p><p></p><p>Thanks for all the discussion and great idea-sparking. Stay tuned for further updates...</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2443457, member: 812"] You mean if I move out East I'll find the players of my dreams? :D This is a very good moment for me to be reviewing threads like this, as the big campaign that's dominated the last seven years of my gaming is winding down and I'm beginning to look around for my next campaign. I'm pretty close to being fed up with Barsoom and its limitations are really standing out to me. A year from now it'll be the greatest thing I ever did but right now I just feel stupid about so many things I did designing the campaign. There's no real religions. There's no holidays. There's no real history of the past two thousand years -- all my history pretty much takes place BEFORE that. It's a world full of dinosaurs -- but it doesn't feel like it because I didn't sit down and think "So what does a world full of dinosaurs look like? What do people EAT? DRINK? WEAR? when the primary animal type isn't mammal, it's dinosaur? What do they ride? Keep as pets? How do they defend themselves against T-Rexes?" I STILL don't really have any answers to those questions and it's very disappointing to me. I basically took a typical fantasy world and added dinosaurs, which is fun in a "Hey, dinosaurs!" kind of way, but the world would have been more satisfying had I spent a little more time in thought on stuff. I loved your ideas on mytho-poetic structure, fu, mainly because that's always been SORT OF what I do, only I never thought of it that way. I don't really know what my next "real" campaign is going to be like, but I'm not going to jump into anything -- I'm going to run a couple of short-term games, maybe an Exalted game, maybe an Iron Kingdoms, while I gather my ideas and spend some time actually developing stuff so that when I start I haven't backed myself into corners that I can't be bothered to beat my way out of. Thanks for all the discussion and great idea-sparking. Stay tuned for further updates... [/QUOTE]
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