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<blockquote data-quote="Connorsrpg" data-source="post: 4029461" data-attributes="member: 19265"><p>I just wanted to revive this old thread for a number of reasons:</p><p>1. I thought it had more posts, inc one by someone that makes a list of all the cool ideas they want for their campaign and then pick one now and then.</p><p>2. Wondering what the posters here (esp Afrodyte) think of the 'PoL' setting of WotC. Abstract for you?</p><p>3. I want to hear some other ideas.</p><p>4. I wish to add my ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Which I thought I had a long time ago - but now they would be different anyway.</p><p></p><p>Anyway, if you are still with us and those lengthy posts above haven't scared you off I hope the Gms out there find threads like this as informative as I do.</p><p></p><p>My camapign design.</p><p>I have worked from the top down on the Kage CS (sig) for many years. I LOVE creating. When a campaign starts we would pick an area and then kind of go local>out (fitting in with the big picture).</p><p></p><p>I rolled random races and kindoms and terrain to cover the world. Developed a detailed mythology and history too. I have now found some probs with this.</p><p>1. Many players simply aren't as interested in the history, etc as I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>2. After creating all the big fun stuff I no longer get to do my favourite thing - create (on the macro level anyway).</p><p></p><p>So for my first 4E I am going back to creating <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am starting with a valley, but have created the kingdom of which it is a part and each of the surrounding kingdoms. That is it. Many of these things were based arond what the PC wanted to play. So this time I am using the characters to build around.</p><p></p><p>BTW I find the old Ray Winniger's Dungeoncraft and the 2E World Builder;s HB (Rich Baker) and the many random charts I have created to use in conjuntion as invaluable.</p><p></p><p>As a way to get player interested in the 'big pic' (well re the 6 regions I have created)....well I have developed a system (based off Ray Winniger's Countrycraft article from a Dragon mag) where a realm can be played like a character. I give each player a realm and we 'play out' the 2-5 years of each realm leading up to the campaign. This makes the backdrop for the campaign very real - the realm the are starting in might suddenly becomes a scarier place if the realm turns ended with a plague, or is at war, or has large predators roaming the lands, etc. Helpd for immediate hooks too. And on the last playtest - the players actaully liked the realms rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I plan on doing this well before 4E, so I can then work with how the realms finish up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> (Then I may repeat on a more micro level - where places within the valley are played out by the players for more local happenings).</p><p></p><p>So I have gone from a big setting creator (which I love) to more open-minded, add anything the players want in and base things more around them. Also more time for stories and adventures that involve the players - rather than metaplot that may never play a part in a game.</p><p></p><p>(One downside from moving away from an established setting like the one our group has used for years is the investment long time and interested players have in it. I do have some players that will regret playing in Kage b/c they have grouwn to like it and have other campaigns and characters to talk about).</p><p></p><p>Oh well, time for new heroes (for a new addition).</p><p></p><p>Sorry to add another long post.</p><p></p><p>Other new ideas for setting design - especially geared towards the new 4e now?</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 4029461, member: 19265"] I just wanted to revive this old thread for a number of reasons: 1. I thought it had more posts, inc one by someone that makes a list of all the cool ideas they want for their campaign and then pick one now and then. 2. Wondering what the posters here (esp Afrodyte) think of the 'PoL' setting of WotC. Abstract for you? 3. I want to hear some other ideas. 4. I wish to add my ideas ;) (Which I thought I had a long time ago - but now they would be different anyway. Anyway, if you are still with us and those lengthy posts above haven't scared you off I hope the Gms out there find threads like this as informative as I do. My camapign design. I have worked from the top down on the Kage CS (sig) for many years. I LOVE creating. When a campaign starts we would pick an area and then kind of go local>out (fitting in with the big picture). I rolled random races and kindoms and terrain to cover the world. Developed a detailed mythology and history too. I have now found some probs with this. 1. Many players simply aren't as interested in the history, etc as I am ;) 2. After creating all the big fun stuff I no longer get to do my favourite thing - create (on the macro level anyway). So for my first 4E I am going back to creating :) I am starting with a valley, but have created the kingdom of which it is a part and each of the surrounding kingdoms. That is it. Many of these things were based arond what the PC wanted to play. So this time I am using the characters to build around. BTW I find the old Ray Winniger's Dungeoncraft and the 2E World Builder;s HB (Rich Baker) and the many random charts I have created to use in conjuntion as invaluable. As a way to get player interested in the 'big pic' (well re the 6 regions I have created)....well I have developed a system (based off Ray Winniger's Countrycraft article from a Dragon mag) where a realm can be played like a character. I give each player a realm and we 'play out' the 2-5 years of each realm leading up to the campaign. This makes the backdrop for the campaign very real - the realm the are starting in might suddenly becomes a scarier place if the realm turns ended with a plague, or is at war, or has large predators roaming the lands, etc. Helpd for immediate hooks too. And on the last playtest - the players actaully liked the realms rules :) So I plan on doing this well before 4E, so I can then work with how the realms finish up ;) (Then I may repeat on a more micro level - where places within the valley are played out by the players for more local happenings). So I have gone from a big setting creator (which I love) to more open-minded, add anything the players want in and base things more around them. Also more time for stories and adventures that involve the players - rather than metaplot that may never play a part in a game. (One downside from moving away from an established setting like the one our group has used for years is the investment long time and interested players have in it. I do have some players that will regret playing in Kage b/c they have grouwn to like it and have other campaigns and characters to talk about). Oh well, time for new heroes (for a new addition). Sorry to add another long post. Other new ideas for setting design - especially geared towards the new 4e now? [/QUOTE]
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