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Alternative monk: the bruiser
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<blockquote data-quote="Lonely Tylenol" data-source="post: 2809910" data-attributes="member: 18549"><p>Thanks for the feedback!</p><p></p><p></p><p>Ehh, I didn't think about it too much. Can't have everything. I thought I should throw in some light, close-fighting themed weapons like the kukri, and otherwise the list is stolen from the monk.</p><p></p><p></p><p></p><p>Mostly it seems to be the 'signature' ability of the monk, being able to hit a lot of times even at low levels. I kept it because I'm trying to alter the monk, not rewrite it from the ground up.</p><p></p><p></p><p></p><p></p><p>This text is ripped directly from the SRD, with "monk" removed and replaced with "bruiser". So, the answer is essentially, to both questions, one.</p><p></p><p></p><p></p><p>To sidestep this question, I'll say that unarmed strikes in D&D are not well-defined, so the bruiser or monk could attack only with his butt-cheeks and it would be mechanically identical to atacking with hands and feet. I'm using the monk as a template for this class and stripping off the bits I don't want, then adding in the bits I do. So any weirdness in abstract comes in from earlier material.</p><p></p><p></p><p></p><p>You get the same problem with DR X/+3 or DR X/silver, so I don't think that's an issue specific to the oathsworn. Again, the rules just handwaves away the rationale, to make the mechanics function smoothly without unnecessary complications. I think I'll leave any complications up to whomever wants to integrate this sort of thing into their game.</p><p></p><p></p><p></p><p>Could be a bit front-loaded. I pushed Evasion/Improved Evasion up a level compared to the monk, and added in Uncanny Dodge when the rogue gets it. I left the bonus feats where the monk gets them, and it does leave the later levels a bit bare by comparison. However, I figure that adding anything else at higher levels might just be too much. After all, at 18th, they essentially get the ability to beat all DR, which is a pretty damn nice ability. Maybe I could push Evasion and Uncanny Dodge up another level, but I don't know if it's really necessary. I don't really think it's any more front-loaded than the monk, anyway.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2809910, member: 18549"] Thanks for the feedback! Ehh, I didn't think about it too much. Can't have everything. I thought I should throw in some light, close-fighting themed weapons like the kukri, and otherwise the list is stolen from the monk. Mostly it seems to be the 'signature' ability of the monk, being able to hit a lot of times even at low levels. I kept it because I'm trying to alter the monk, not rewrite it from the ground up. This text is ripped directly from the SRD, with "monk" removed and replaced with "bruiser". So, the answer is essentially, to both questions, one. To sidestep this question, I'll say that unarmed strikes in D&D are not well-defined, so the bruiser or monk could attack only with his butt-cheeks and it would be mechanically identical to atacking with hands and feet. I'm using the monk as a template for this class and stripping off the bits I don't want, then adding in the bits I do. So any weirdness in abstract comes in from earlier material. You get the same problem with DR X/+3 or DR X/silver, so I don't think that's an issue specific to the oathsworn. Again, the rules just handwaves away the rationale, to make the mechanics function smoothly without unnecessary complications. I think I'll leave any complications up to whomever wants to integrate this sort of thing into their game. Could be a bit front-loaded. I pushed Evasion/Improved Evasion up a level compared to the monk, and added in Uncanny Dodge when the rogue gets it. I left the bonus feats where the monk gets them, and it does leave the later levels a bit bare by comparison. However, I figure that adding anything else at higher levels might just be too much. After all, at 18th, they essentially get the ability to beat all DR, which is a pretty damn nice ability. Maybe I could push Evasion and Uncanny Dodge up another level, but I don't know if it's really necessary. I don't really think it's any more front-loaded than the monk, anyway. [/QUOTE]
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Alternative monk: the bruiser
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