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Alternative Monsters: Different Fluff, Same Crunch
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<blockquote data-quote="Terwox" data-source="post: 1843262" data-attributes="member: 1044"><p>I'm really enjoying hearing what everybody else has come up with, keep it coming. I find it interesting that so many people have used variations centered on the water elemental -- I spose it does have a neat power though, jumping from bits of your element to another is certainly cool with variations. Anyway, on to the new stuff, and I fixed the prior formatting, thanks for the call.</p><p></p><p>Bugbear: Barbaric human tribe that runs on all fours, weapons trapped to their backs. Normal looking 7'+ tall humans. (Story: They're barbarians, what else do you need? These are probably going into my game at some point.)</p><p></p><p>Bulette: A humongous bird made of stone that travels slowly through stone by merging with it, that seeks food only in metal or stone. Cousin to a xorn. The "jump" ability involves fluttering above an enemy and a flurry of claw double attacks.</p><p></p><p>Carrion Crawler: A sickly ogre clutches his stomach and feigns illness until prey closes, when the tentacles burst from his stomach and he unhinges his jaw, showing a too-big mouth full of sharpened teeth to eat his paralyzed prey. He uses his arms only to grapple foes (no extra attacks, he loses a tenatcle attack for doing this.) Might rarely get a ranged attack w/ a rock/spear, adjust CR if necessary.</p><p></p><p>Centaur: A race of half-man half-deer exists that the centaurs revile as weak, and occasionally raid (if the centaur tribe nearby is not the average NG.)</p><p></p><p>Chaos Beast: Appears as a bloody mess of humanoid hands and feet. When struck or grabbed by the beast, hands and feet start crawling out of the wound, quickly pulling the person down into a bloody mess resembling the original beast. The cha check lets the person crawl their way out of the mess and regain momentary control, failure means more limbs burst from the wound to drag them down again. (Story: It's a beast of chaos! It exists outside space and time to cause madness of mayhem!)</p><p></p><p>Chimera: A slowly levitating three-headed giant: one fanged giant head, one goat head, one dragon head (giant specific, red for fire, blue for storm, etc.) (Story: This is a prior thrall of a chimera that overthrew and devoured its master.) (Note: The bites might be visually cumbersome, might want to replace with a melee weapon.)</p><p></p><p>Choker: Normal looking halflings with soulless eyes, whose arms shoot out when they attack. (Story: Halflings that murder their families turn into these tortured killers, these are used somewhat as the boogie-man to scare children.)</p><p></p><p>Chuul: Use this as a Rusalka, although it requires a bit more effort than the others. (A Rusalka is a Russian myth, a woman who was drowned by her lover, who seeks to seduce others, only to drown them too.) Medium size, looks like a gorgeous woman, promises (campaign-specific pleasures like kisses or, well...) if someone draws near, grapples with preternatural strength, kisses them to paralyze them, then drags them underwater to drown them. Simply won't confront many people at once, loses the mandible damage as well. Rusalkas may be tamed with kindness, and permanently put to rest if a broom with a lock of their hair is beaten against their traiterous lover's grave three times, at which point their savior will have to defeat a spectre. (Or just a CR-dependant ghost, but don't tell anyone!) Fun paladin story. If you want to be mechanically sound towards the myth, give them undead traits, too. If you want to be overboard, even change their HD to d12 and that sort of thing. If slain, a Rusalka will rise again in her body of water she was drowned in in a fortnight. (Not sure if I'm true to the myth completely, but I'm going to use one of these in my game soon, I love these... quest for glory 4 nostalgia, I guess.)</p><p></p><p>Cloaker: This is the result of a 5th level spell that conjures a spirit to inhabit a cloak. (Analog of summon monster V for CR 5 creature, sounds ok.) Tail slap becomes a series of razors in the cloak (that the spirit brings with it,) and the bite is a crack from the collar full of lead. Engulfed creatures wear the cloak, which rips into them with the razors. Perhaps make the spell take at least a minute to cast. Nasty thing to wake up to. The spirit leaves the cloak after attacking for caster level rounds. This is SKETCHY balance, but it has some flavor. Might be better as a 6th level spell, YMMV.</p><p></p><p>Cockatrice: Part of the fun of these creatures is the legend about them... everyone fears the scary chickens, and a similar looking "innocent" monster could be very deadly -- give the players some warning to fear the "creepy animals" before using it. Anyway, you could use a calf born with two heads, a dog born with two tails, the result of a hawk and a fish combined in a gestalt after a wild magic surge, a sad looking pig with a ram's horns, a sparrow that sounds like a looming violen when it sings, etc. It needs a legend, otherwise the CR shoots up as they're allowed to approach without caution, though.</p><p></p><p>Coutal: Scene: A score of huge black worms slither over one another in the middle of the fountain in the ruins. When approached, they launch into the air hovering, squirming around one another, before attacking and casting in unison. Might help if they speak infernal to one another.</p><p></p><p>And, that's all I've got for now! I'll code up everybody's into this format as I go along, and include them as alternatives with credits. Some of these monsters are REALLY challenging, good call on the elder treant for the athach, Ferret. The winged medusa with beholder stats does sound interesting, I wonder if the players knew? Stoning "ray" would be appropriate for sure.</p></blockquote><p></p>
[QUOTE="Terwox, post: 1843262, member: 1044"] I'm really enjoying hearing what everybody else has come up with, keep it coming. I find it interesting that so many people have used variations centered on the water elemental -- I spose it does have a neat power though, jumping from bits of your element to another is certainly cool with variations. Anyway, on to the new stuff, and I fixed the prior formatting, thanks for the call. Bugbear: Barbaric human tribe that runs on all fours, weapons trapped to their backs. Normal looking 7'+ tall humans. (Story: They're barbarians, what else do you need? These are probably going into my game at some point.) Bulette: A humongous bird made of stone that travels slowly through stone by merging with it, that seeks food only in metal or stone. Cousin to a xorn. The "jump" ability involves fluttering above an enemy and a flurry of claw double attacks. Carrion Crawler: A sickly ogre clutches his stomach and feigns illness until prey closes, when the tentacles burst from his stomach and he unhinges his jaw, showing a too-big mouth full of sharpened teeth to eat his paralyzed prey. He uses his arms only to grapple foes (no extra attacks, he loses a tenatcle attack for doing this.) Might rarely get a ranged attack w/ a rock/spear, adjust CR if necessary. Centaur: A race of half-man half-deer exists that the centaurs revile as weak, and occasionally raid (if the centaur tribe nearby is not the average NG.) Chaos Beast: Appears as a bloody mess of humanoid hands and feet. When struck or grabbed by the beast, hands and feet start crawling out of the wound, quickly pulling the person down into a bloody mess resembling the original beast. The cha check lets the person crawl their way out of the mess and regain momentary control, failure means more limbs burst from the wound to drag them down again. (Story: It's a beast of chaos! It exists outside space and time to cause madness of mayhem!) Chimera: A slowly levitating three-headed giant: one fanged giant head, one goat head, one dragon head (giant specific, red for fire, blue for storm, etc.) (Story: This is a prior thrall of a chimera that overthrew and devoured its master.) (Note: The bites might be visually cumbersome, might want to replace with a melee weapon.) Choker: Normal looking halflings with soulless eyes, whose arms shoot out when they attack. (Story: Halflings that murder their families turn into these tortured killers, these are used somewhat as the boogie-man to scare children.) Chuul: Use this as a Rusalka, although it requires a bit more effort than the others. (A Rusalka is a Russian myth, a woman who was drowned by her lover, who seeks to seduce others, only to drown them too.) Medium size, looks like a gorgeous woman, promises (campaign-specific pleasures like kisses or, well...) if someone draws near, grapples with preternatural strength, kisses them to paralyze them, then drags them underwater to drown them. Simply won't confront many people at once, loses the mandible damage as well. Rusalkas may be tamed with kindness, and permanently put to rest if a broom with a lock of their hair is beaten against their traiterous lover's grave three times, at which point their savior will have to defeat a spectre. (Or just a CR-dependant ghost, but don't tell anyone!) Fun paladin story. If you want to be mechanically sound towards the myth, give them undead traits, too. If you want to be overboard, even change their HD to d12 and that sort of thing. If slain, a Rusalka will rise again in her body of water she was drowned in in a fortnight. (Not sure if I'm true to the myth completely, but I'm going to use one of these in my game soon, I love these... quest for glory 4 nostalgia, I guess.) Cloaker: This is the result of a 5th level spell that conjures a spirit to inhabit a cloak. (Analog of summon monster V for CR 5 creature, sounds ok.) Tail slap becomes a series of razors in the cloak (that the spirit brings with it,) and the bite is a crack from the collar full of lead. Engulfed creatures wear the cloak, which rips into them with the razors. Perhaps make the spell take at least a minute to cast. Nasty thing to wake up to. The spirit leaves the cloak after attacking for caster level rounds. This is SKETCHY balance, but it has some flavor. Might be better as a 6th level spell, YMMV. Cockatrice: Part of the fun of these creatures is the legend about them... everyone fears the scary chickens, and a similar looking "innocent" monster could be very deadly -- give the players some warning to fear the "creepy animals" before using it. Anyway, you could use a calf born with two heads, a dog born with two tails, the result of a hawk and a fish combined in a gestalt after a wild magic surge, a sad looking pig with a ram's horns, a sparrow that sounds like a looming violen when it sings, etc. It needs a legend, otherwise the CR shoots up as they're allowed to approach without caution, though. Coutal: Scene: A score of huge black worms slither over one another in the middle of the fountain in the ruins. When approached, they launch into the air hovering, squirming around one another, before attacking and casting in unison. Might help if they speak infernal to one another. And, that's all I've got for now! I'll code up everybody's into this format as I go along, and include them as alternatives with credits. Some of these monsters are REALLY challenging, good call on the elder treant for the athach, Ferret. The winged medusa with beholder stats does sound interesting, I wonder if the players knew? Stoning "ray" would be appropriate for sure. [/QUOTE]
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