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*Dungeons & Dragons
Alternative Paladin Smite
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<blockquote data-quote="Xeviat" data-source="post: 9435239" data-attributes="member: 57494"><p>Over the years, I've seen players start their attack with "I smite!", saying it before their attack. Older editions had smite declared before the attack. So it got me thinking of a variant way to do the smite spells. What do you think?</p><p></p><p><strong>Divine Smite</strong> (variant)</p><p><em>Level 1 Evocation (Paladin)</em></p><p><strong>Casting Time: </strong>Action</p><p><strong>Range:</strong> Self</p><p><strong>Component:</strong> V</p><p><strong>Duration: </strong>Instantaneous</p><p>As part of the Action to cast this spell, take the Attack action with a melee weapon or an unarmed strike. Until the end of your turn, all attacks are made with advantage, and the first attack that hits deals and additional +?d8 radiant damage.</p><p></p><p>The idea here is that your smite guides the attack, but now has a chance of missing. I'd have to run the numbers on the math and see what damage bonus is balanced, since the increased hit chance will improve damage on its own, but converting the smites to this structure may fit the fiction better.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9435239, member: 57494"] Over the years, I've seen players start their attack with "I smite!", saying it before their attack. Older editions had smite declared before the attack. So it got me thinking of a variant way to do the smite spells. What do you think? [B]Divine Smite[/B] (variant) [I]Level 1 Evocation (Paladin)[/I] [B]Casting Time: [/B]Action [B]Range:[/B] Self [B]Component:[/B] V [B]Duration: [/B]Instantaneous As part of the Action to cast this spell, take the Attack action with a melee weapon or an unarmed strike. Until the end of your turn, all attacks are made with advantage, and the first attack that hits deals and additional +?d8 radiant damage. The idea here is that your smite guides the attack, but now has a chance of missing. I'd have to run the numbers on the math and see what damage bonus is balanced, since the increased hit chance will improve damage on its own, but converting the smites to this structure may fit the fiction better. What do you think? [/QUOTE]
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