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<blockquote data-quote="Tormyr" data-source="post: 6484666" data-attributes="member: 6776887"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The long way to answering this question because I love this story. I should write it out somewhere so I can just paste it whenever it comes up.</p><p></p><p>Back in our previous adventure before our current Age of Worms campaign, the previous generation of heroes were travelling from <em>Murder in Baldur's Gate</em> to <em>Legacy of the Crystal Shard</em>. Our previous DM was frustrated with the sundering adventures and had us doing everything except get to Icewind Dale. We found ourselves travelling to a magical horse farm. Cale, the human druid went out into the pasture to talk with the horses to figure out what shenanigans were going on. As he stayed out there, he could tell that he was starting to change into a horse. He ran from the pasture, but not before he had an elongated snout, one long ear, and was hung like a horse.</p><p></p><p>The next week I filled in for the DM. It was only my second time doing this, and I had planned out a full session that somehow went mostly as planned. As they started, they were caught in a freak blizzard (start of <em>The Legacy of the Crystal Shard</em>. The party had lost their cold weather gear and were going to suffer levels of exhaustion, but the elf wizard player came up with the idea of going into their rations and smearing their bear fat all over as an insulating layer. Having done that, they pressed on and found a hut. The hut turned out to be just a cover for a stairway that led down to an underground hot springs and a village of gnoll aasimar. They were welcomed in and offered use of the baths. Cale decided to go look around and went off on his own. He ran into a female gnoll healer who was heading to the village square to help heal the party. Well, one look at how Cale was built and the aphrodisiac effects of the bear fat was all it took, and Cale found himself invited into her hut.</p><p></p><p>The party helped the village fend off an evil gnoll attack. Shortly after, I took over being DM for the group. The party made it to Icewind Dale and played the second half of <em>Legacy of the Crystal Shard</em>. During the wrap up exposition, the party learned that a gnoll had traveled with the first caravan after the spring thaw opened the southern pass. He told Cale that he needed to return to the village and discuss things of a personal nature with his lady friend.</p><p></p><p>So Rawrland son of Cale, the Half-Gnoll Oath of the Ancients Paladin, was the result of that. When Cale's player asked if he could play Rawrland in our new campaign, I had to say yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 6484666, member: 6776887"] :) The long way to answering this question because I love this story. I should write it out somewhere so I can just paste it whenever it comes up. Back in our previous adventure before our current Age of Worms campaign, the previous generation of heroes were travelling from [I]Murder in Baldur's Gate[/I] to [I]Legacy of the Crystal Shard[/I]. Our previous DM was frustrated with the sundering adventures and had us doing everything except get to Icewind Dale. We found ourselves travelling to a magical horse farm. Cale, the human druid went out into the pasture to talk with the horses to figure out what shenanigans were going on. As he stayed out there, he could tell that he was starting to change into a horse. He ran from the pasture, but not before he had an elongated snout, one long ear, and was hung like a horse. The next week I filled in for the DM. It was only my second time doing this, and I had planned out a full session that somehow went mostly as planned. As they started, they were caught in a freak blizzard (start of [I]The Legacy of the Crystal Shard[/I]. The party had lost their cold weather gear and were going to suffer levels of exhaustion, but the elf wizard player came up with the idea of going into their rations and smearing their bear fat all over as an insulating layer. Having done that, they pressed on and found a hut. The hut turned out to be just a cover for a stairway that led down to an underground hot springs and a village of gnoll aasimar. They were welcomed in and offered use of the baths. Cale decided to go look around and went off on his own. He ran into a female gnoll healer who was heading to the village square to help heal the party. Well, one look at how Cale was built and the aphrodisiac effects of the bear fat was all it took, and Cale found himself invited into her hut. The party helped the village fend off an evil gnoll attack. Shortly after, I took over being DM for the group. The party made it to Icewind Dale and played the second half of [I]Legacy of the Crystal Shard[/I]. During the wrap up exposition, the party learned that a gnoll had traveled with the first caravan after the spring thaw opened the southern pass. He told Cale that he needed to return to the village and discuss things of a personal nature with his lady friend. So Rawrland son of Cale, the Half-Gnoll Oath of the Ancients Paladin, was the result of that. When Cale's player asked if he could play Rawrland in our new campaign, I had to say yes. :) [/QUOTE]
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