Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Alternative pointbuy system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8571476" data-attributes="member: 93670"><p>I’ve been thinking a good bit about the attribute array/pointbuy system in 5e & levelup thanks to thehow has df&d changed thread’s discussion on it & settled on some things that I miss about the older more generous & limited options. At the end of the day the difference between a specialist & the guy with a dumpstat just isn’t much until late in the game when the specialist has made significant investment. All of that creates problems in a few different areas depending on which side of the GM screen & style of attribute choices a playe makes</p><p></p><p></p><p></p><p>From a PC development standpoint that squeezes the generalist out from relevance & strongly pushes players to maxing out their primary stat before making other investments like feats. While the generalist might be able to hold their own alongside most specialists with magic items & do reasonably ok in a pinch compared to the PCs specialized away from a given area they no longer need that equipment& a +/-1 isn’t even meaningful alongside the d20 roll. The specialist by extension starts out not all that different in their niche & never really feels any pain for their “weak” area with a whole -1 on it so any gear that shoes up their weakness at all is only worthy of consideration if there is zero cost</p><p></p><p></p><p></p><p>From the GM’s side of things nobody has any weaknesses that are meaningful enough to feel so every magic item needs to be objectively better at someone’s specifically siloed niche or it’s a trash item never to be considered for any reason beyond what It will sell for. Without sidegrades as a meaningful option to dole out the inevitable overload & breakdown of the system happens faster. Worse yet the GM can’t get too creative with magic items early on because nobody has chosen any feats & hasn’t decided too strongly on their niche</p><p></p><p></p><p></p><p><strong>I decided to fix that</strong> with a new pointbuy system with new point allocations. Firstly, I extended the buy options down to <em>three</em> and up to <em>eighteen</em> to widen the gap between specialist generalist and sacrificial dump stats to make them feel more meaningful</p><p></p><p>[spoiler=”the attribute costs”]</p><p></p><table style='width: 100%'><tr><td>Score</td><td>Cost</td></tr><tr><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">0</p> </td></tr><tr><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">2</p> </td></tr><tr><td><p style="text-align: right">5</p> </td><td><p style="text-align: right">3</p> </td></tr><tr><td><p style="text-align: right">6</p> </td><td><p style="text-align: right">4</p> </td></tr><tr><td><p style="text-align: right">7</p> </td><td><p style="text-align: right">5</p> </td></tr><tr><td><p style="text-align: right">8</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><p style="text-align: right">9</p> </td><td><p style="text-align: right">7</p> </td></tr><tr><td><p style="text-align: right">10</p> </td><td><p style="text-align: right">8</p> </td></tr><tr><td><p style="text-align: right">11</p> </td><td><p style="text-align: right">10</p> </td></tr><tr><td><p style="text-align: right">12</p> </td><td><p style="text-align: right">12</p> </td></tr><tr><td><p style="text-align: right">13</p> </td><td><p style="text-align: right">15</p> </td></tr><tr><td><p style="text-align: right">14</p> </td><td><p style="text-align: right">18</p> </td></tr><tr><td><p style="text-align: right">15</p> </td><td><p style="text-align: right">21</p> </td></tr><tr><td><p style="text-align: right">16</p> </td><td><p style="text-align: right">24</p> </td></tr><tr><td><p style="text-align: right">17</p> </td><td><p style="text-align: right">27</p> </td></tr><tr><td><p style="text-align: right">18</p> </td><td><p style="text-align: right">30</p> </td></tr></table><p>[/spoiler]</p><p></p><p>Secondly I changed the point pool so all options have a larger pool than standard 25 & 27 point buy so just presenting an option doesn’t start with justifying a nerf. The names for each of them try to evoke things about how the various options shape parts of the campaign for both player & GM. I might not have always succeeded but the effort is there & can be shored up with some descriptive text</p><p></p><p>high power (48 point buy)</p><p></p><p>This will generate extremely powerful characters with few if any weaknesses. Characters should expect few if any magic items or a short campaign like a higher-level one-shot game started without magic items. Example stat arrays generated with this method are unlikely to have any weaknesses & be great in most areas.</p><p></p><p></p><p></p><p><strong>Elite Characters (45 point buy) </strong></p><p></p><p>Not only are these characters well above the average person, they are likely to be elites among elites. These characters don’t need magic items to excel & may not encounter many over the campaign.</p><p></p><p></p><p></p><p><strong>Low Magic Campaign(42 point buy) </strong></p><p></p><p>These characters are among the elite of the populace & fit well into a campaign with a wide range of semi-accessible magic items available in the world. Magic marts may not be a thing but it’s hard to not find magic gewgaws as you advance.</p><p></p><p></p><p></p><p><strong> “Typical” 39 point buy</strong></p><p></p><p>Characters are well above average in their field but may have some weaknesses. Magic items are relatively common and the time needed to engage in magic item crafting during a campaign is likely to be significant.</p><p></p><p><strong>Low Power Campaign(36 point buy)</strong></p><p></p><p>Characters are well above average but are likely to have weak areas. The campaign is likely to be one with magic marts & readily available directions to magic item crafting components. Alternately survival is certain to be a big factor in a campaign where characters need to bring their A game & work together</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8571476, member: 93670"] I’ve been thinking a good bit about the attribute array/pointbuy system in 5e & levelup thanks to thehow has df&d changed thread’s discussion on it & settled on some things that I miss about the older more generous & limited options. At the end of the day the difference between a specialist & the guy with a dumpstat just isn’t much until late in the game when the specialist has made significant investment. All of that creates problems in a few different areas depending on which side of the GM screen & style of attribute choices a playe makes From a PC development standpoint that squeezes the generalist out from relevance & strongly pushes players to maxing out their primary stat before making other investments like feats. While the generalist might be able to hold their own alongside most specialists with magic items & do reasonably ok in a pinch compared to the PCs specialized away from a given area they no longer need that equipment& a +/-1 isn’t even meaningful alongside the d20 roll. The specialist by extension starts out not all that different in their niche & never really feels any pain for their “weak” area with a whole -1 on it so any gear that shoes up their weakness at all is only worthy of consideration if there is zero cost From the GM’s side of things nobody has any weaknesses that are meaningful enough to feel so every magic item needs to be objectively better at someone’s specifically siloed niche or it’s a trash item never to be considered for any reason beyond what It will sell for. Without sidegrades as a meaningful option to dole out the inevitable overload & breakdown of the system happens faster. Worse yet the GM can’t get too creative with magic items early on because nobody has chosen any feats & hasn’t decided too strongly on their niche [b]I decided to fix that[/b] with a new pointbuy system with new point allocations. Firstly, I extended the buy options down to [i]three[/i] and up to [i]eighteen[/i] to widen the gap between specialist generalist and sacrificial dump stats to make them feel more meaningful [spoiler=”the attribute costs”] [TABLE] [TR] [TD]Score[/TD] [TD]Cost[/TD] [/TR] [TR] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]0[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]2[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]5[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]6[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]7[/RIGHT][/TD] [TD][RIGHT]5[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]8[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]9[/RIGHT][/TD] [TD][RIGHT]7[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]10[/RIGHT][/TD] [TD][RIGHT]8[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]11[/RIGHT][/TD] [TD][RIGHT]10[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]12[/RIGHT][/TD] [TD][RIGHT]12[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]13[/RIGHT][/TD] [TD][RIGHT]15[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]14[/RIGHT][/TD] [TD][RIGHT]18[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]15[/RIGHT][/TD] [TD][RIGHT]21[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]16[/RIGHT][/TD] [TD][RIGHT]24[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]17[/RIGHT][/TD] [TD][RIGHT]27[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT]18[/RIGHT][/TD] [TD][RIGHT]30[/RIGHT][/TD] [/TR] [/TABLE] [/spoiler] Secondly I changed the point pool so all options have a larger pool than standard 25 & 27 point buy so just presenting an option doesn’t start with justifying a nerf. The names for each of them try to evoke things about how the various options shape parts of the campaign for both player & GM. I might not have always succeeded but the effort is there & can be shored up with some descriptive text high power (48 point buy) This will generate extremely powerful characters with few if any weaknesses. Characters should expect few if any magic items or a short campaign like a higher-level one-shot game started without magic items. Example stat arrays generated with this method are unlikely to have any weaknesses & be great in most areas. [b]Elite Characters (45 point buy) [/b] Not only are these characters well above the average person, they are likely to be elites among elites. These characters don’t need magic items to excel & may not encounter many over the campaign. [b]Low Magic Campaign(42 point buy) [/b] These characters are among the elite of the populace & fit well into a campaign with a wide range of semi-accessible magic items available in the world. Magic marts may not be a thing but it’s hard to not find magic gewgaws as you advance. [b] “Typical” 39 point buy[/b] Characters are well above average in their field but may have some weaknesses. Magic items are relatively common and the time needed to engage in magic item crafting during a campaign is likely to be significant. [b]Low Power Campaign(36 point buy)[/b] Characters are well above average but are likely to have weak areas. The campaign is likely to be one with magic marts & readily available directions to magic item crafting components. Alternately survival is certain to be a big factor in a campaign where characters need to bring their A game & work together [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Alternative pointbuy system
Top