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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Alternative pointbuy system
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<blockquote data-quote="tetrasodium" data-source="post: 8573492" data-attributes="member: 93670"><p>There's a few reasons to not like the default pointbuy.</p><ul> <li data-xf-list-type="ul"><br /> </li> <li data-xf-list-type="ul"><a href="https://www.dndarchive.com/forums/depth-roleplay-qa/point-buy-charts" target="_blank">Compare it to the 3.5 one</a> (link <em>appears</em> to match dmg close enough) With plus 2 & <strong>minus </strong>2 from race an 8 would frequently drop to a six & the 18 could theoretically be taken with severe sacrifices elsewhere. In the default pointbuy a player can't go below the zero point cost 8 or above the nine point 15+1 so the guy specialized in one area is going to be 4 points off from the guy who treats it as a dump stat & frankly both of them are probably going to have +1 +2 or+3 on<em> most</em> things from stat alone. A generalist could exist in the default but the difference between the two extremes is so minor that it's not really notable.</li> <li data-xf-list-type="ul">Some of that last point could be fixed by extending the pointbuy options up with more expensive options & down with negative point cost options below 8 that give points, but then you still have the default 27 point buy being too generous & you just wind up with things like 18/14/13/12/10/3 or whatever you set the ceiling/floor to allow</li> <li data-xf-list-type="ul">Fixing the too generous 27 point buy down to a lower value is doable, but the triviality is faced with all of the "it won't fit standard array" "why are you nerfing me" & similar making it an uphill battle for the gm to even suggest what will look like an outright nerf. The comopletely reworked system allows a more cordial conversation where there is give & take to be discussed not present with "all I need to do is hold my ground ignore everything said & flatly refuse everything</li> </ul><p></p><p></p><p></p><p>They don't <em>need</em> a 3 to achieve it if they lower a prime or secondary stat or two. If it would have been an 8 before that was a player's dump stat only to be tested when forced & hopefully some other player specializes in it as their primary/secondary score. Dropping a score from 15+1 to 13+1 can free up 6 points while a 13 to 11 is another 5. I did example arrays that leaned high & often used a 3 for dump stat(s)because in my experience players will say <em>"I need x but not y"</em> & peg them as high & low as they can manage while the odd man out player who is going to crunch the numbers to see dropping a +1 or two can get quite a bit more elsewhere are going to hem & haw a bit to optimize their benefits & minimize the tradeoffs even if it takes a dump stat to make it work. </p><p></p><p> With all the zomg players <em>need</em> them points I chose to make example arrays that show how players can start with a couple high stats. Remember that strongholds can grant +1 or +2 to a stat ioun stones are craftable tomes are craftable & gobs of other stuff is too now that there are rules for doing that. The numbers & costs are set with the assumption that magic items would generally be as available if not moreso but that rather than forcing the gm to tweak all of the monsters on the fly over a campaign players would have lots of magic items they collect & churn through.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8573492, member: 93670"] There's a few reasons to not like the default pointbuy. [LIST] [*] [*][URL='https://www.dndarchive.com/forums/depth-roleplay-qa/point-buy-charts']Compare it to the 3.5 one[/URL] (link [I]appears[/I] to match dmg close enough) With plus 2 & [B]minus [/B]2 from race an 8 would frequently drop to a six & the 18 could theoretically be taken with severe sacrifices elsewhere. In the default pointbuy a player can't go below the zero point cost 8 or above the nine point 15+1 so the guy specialized in one area is going to be 4 points off from the guy who treats it as a dump stat & frankly both of them are probably going to have +1 +2 or+3 on[I] most[/I] things from stat alone. A generalist could exist in the default but the difference between the two extremes is so minor that it's not really notable. [*]Some of that last point could be fixed by extending the pointbuy options up with more expensive options & down with negative point cost options below 8 that give points, but then you still have the default 27 point buy being too generous & you just wind up with things like 18/14/13/12/10/3 or whatever you set the ceiling/floor to allow [*]Fixing the too generous 27 point buy down to a lower value is doable, but the triviality is faced with all of the "it won't fit standard array" "why are you nerfing me" & similar making it an uphill battle for the gm to even suggest what will look like an outright nerf. The comopletely reworked system allows a more cordial conversation where there is give & take to be discussed not present with "all I need to do is hold my ground ignore everything said & flatly refuse everything [/LIST] They don't [I]need[/I] a 3 to achieve it if they lower a prime or secondary stat or two. If it would have been an 8 before that was a player's dump stat only to be tested when forced & hopefully some other player specializes in it as their primary/secondary score. Dropping a score from 15+1 to 13+1 can free up 6 points while a 13 to 11 is another 5. I did example arrays that leaned high & often used a 3 for dump stat(s)because in my experience players will say [I]"I need x but not y"[/I] & peg them as high & low as they can manage while the odd man out player who is going to crunch the numbers to see dropping a +1 or two can get quite a bit more elsewhere are going to hem & haw a bit to optimize their benefits & minimize the tradeoffs even if it takes a dump stat to make it work. With all the zomg players [I]need[/I] them points I chose to make example arrays that show how players can start with a couple high stats. Remember that strongholds can grant +1 or +2 to a stat ioun stones are craftable tomes are craftable & gobs of other stuff is too now that there are rules for doing that. The numbers & costs are set with the assumption that magic items would generally be as available if not moreso but that rather than forcing the gm to tweak all of the monsters on the fly over a campaign players would have lots of magic items they collect & churn through. [/QUOTE]
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