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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Alternative pointbuy system
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<blockquote data-quote="Faolyn" data-source="post: 8574256" data-attributes="member: 6915329"><p>You're ignoring the point, which is that you're severely penalizing people for no real reason because you expect magic to make up for it.</p><p></p><p></p><p>Except in your system, magic items <em>are</em> needed. In fact, you just said that right above: "magic items can be used there too." </p><p></p><p>You seem to want the players to be completely average, in the sense of if you give them a bonus, then they have to also have a penalty. Or rather, you're having them start out disadvantaged so that you can then <em>eventually </em>let them catch up when you deign to let them have the items.</p><p></p><p></p><p>Funny, in my games, players <em>rarely</em> ask for or hunt for magic items. They're nice when they come up, and in the games I run I definitely give them out--but I almost never give out +X items, because I find those boring. They're usually items with neat effects, not bonuses. I don't even have magic stores in either of my games, although I did have the herbalist sell some potions/alchemical objects.</p><p></p><p>And the only changes you need to make are remembering that a player tends to do more damage or has some other ability.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8574256, member: 6915329"] You're ignoring the point, which is that you're severely penalizing people for no real reason because you expect magic to make up for it. Except in your system, magic items [I]are[/I] needed. In fact, you just said that right above: "magic items can be used there too." You seem to want the players to be completely average, in the sense of if you give them a bonus, then they have to also have a penalty. Or rather, you're having them start out disadvantaged so that you can then [I]eventually [/I]let them catch up when you deign to let them have the items. Funny, in my games, players [I]rarely[/I] ask for or hunt for magic items. They're nice when they come up, and in the games I run I definitely give them out--but I almost never give out +X items, because I find those boring. They're usually items with neat effects, not bonuses. I don't even have magic stores in either of my games, although I did have the herbalist sell some potions/alchemical objects. And the only changes you need to make are remembering that a player tends to do more damage or has some other ability. [/QUOTE]
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