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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Alternative pointbuy system
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<blockquote data-quote="Faolyn" data-source="post: 8574520" data-attributes="member: 6915329"><p>I have no idea what this means.</p><p></p><p></p><p>So my next question is, why do you want PCs to <em>have </em>to rely on magic items instead of their own abilities?</p><p></p><p>Are you finding that the PCs are "too good" at what they do when they don't have to rely on magic items? If so, why is that a bad thing for you? Why can't you make DCs higher, or set them against tougher foes? Why can't you just let them succeed at their tasks?</p><p></p><p>Do you think that magic items are <em>just so cool</em> that you want to have them everywhere in your game, and thus are afraid of going Monty Haul on them if they also have regular stats?</p><p></p><p>Are you trying to control the players by making them reliant on an object--magic items--that only you can allow them access to, thus giving you more power over them?</p><p></p><p>Because I literally don't know why you think 27 points and the regular point cost is too high, or why you think players would be happy with their exceedingly low stats.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8574520, member: 6915329"] I have no idea what this means. So my next question is, why do you want PCs to [I]have [/I]to rely on magic items instead of their own abilities? Are you finding that the PCs are "too good" at what they do when they don't have to rely on magic items? If so, why is that a bad thing for you? Why can't you make DCs higher, or set them against tougher foes? Why can't you just let them succeed at their tasks? Do you think that magic items are [I]just so cool[/I] that you want to have them everywhere in your game, and thus are afraid of going Monty Haul on them if they also have regular stats? Are you trying to control the players by making them reliant on an object--magic items--that only you can allow them access to, thus giving you more power over them? Because I literally don't know why you think 27 points and the regular point cost is too high, or why you think players would be happy with their exceedingly low stats. [/QUOTE]
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