Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alternative PSI Classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laslo Tremaine" data-source="post: 1383949" data-attributes="member: 330"><p>I've been pretty damn impressed by the <em>Psychic's Handbook</em>.</p><p></p><p>I picked it up a few days ago, and have been reading through it fairly thoroughly. I think it would make a fine basis for a d20 Modern Psychic campaign. It's really a shame that they dropped the defense progression on the d20 Modern advanced class though...</p><p></p><p>One of the great things about the system is how wide ranging it is. You could easily have a group of psychics who all had fairly independant abilities. One could be a telepath, one could be a telekinetic, one could be a teleporter, one could be a clairvoyant, one could be a physical adept, etc, etc. </p><p></p><p>These are not classes mind you (there is just one Psychic class), but ways that you can customise that class. One thing to keep in mind is that pretty much every psychic ability is a Skill with a Feat requirement. For example, there is a Psychokinesis Feat, once you have taken it, you can start buying a number of skills based off of it (such as Telekinesis, Telekinetic Blast, Telekinetic Shield, Pyrokenisis, Cyberkinese, etc).</p><p></p><p>The Pschic class gets 6+INT bonus in skill points, so your average psychic character will have 4-7 actual psychic skills (which, with the number of options, can get used up pretty qucik). This pretty much forces the Psychic to focus on the few skills that they really want.</p><p></p><p>Like I said, I'm pretty happy with it on paper, I have yet to see how it would work in play.</p><p></p><p>p.s. the Psychic Grappling rules seem pretty cool too...</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 1383949, member: 330"] I've been pretty damn impressed by the [I]Psychic's Handbook[/I]. I picked it up a few days ago, and have been reading through it fairly thoroughly. I think it would make a fine basis for a d20 Modern Psychic campaign. It's really a shame that they dropped the defense progression on the d20 Modern advanced class though... One of the great things about the system is how wide ranging it is. You could easily have a group of psychics who all had fairly independant abilities. One could be a telepath, one could be a telekinetic, one could be a teleporter, one could be a clairvoyant, one could be a physical adept, etc, etc. These are not classes mind you (there is just one Psychic class), but ways that you can customise that class. One thing to keep in mind is that pretty much every psychic ability is a Skill with a Feat requirement. For example, there is a Psychokinesis Feat, once you have taken it, you can start buying a number of skills based off of it (such as Telekinesis, Telekinetic Blast, Telekinetic Shield, Pyrokenisis, Cyberkinese, etc). The Pschic class gets 6+INT bonus in skill points, so your average psychic character will have 4-7 actual psychic skills (which, with the number of options, can get used up pretty qucik). This pretty much forces the Psychic to focus on the few skills that they really want. Like I said, I'm pretty happy with it on paper, I have yet to see how it would work in play. p.s. the Psychic Grappling rules seem pretty cool too... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alternative PSI Classes?
Top