Alternative Ranger

Stalker0

Legend
Hey guys, in the rules forum we've been debated about whether a straight up ranger is too weak. Basically we determined these to be the problems.

1) Class is very frontload, not much incentive to go more than one level of ranger.

2) Favored enemy is weak considering it depends very much on DM decisions.

3) The spells come too little, too late.

So I cooked this up to try to counter that, I noticed relic also put one up as well:)

*Just a note, first of all the home field advantage thing was not my idea, but taking from the rules forum. Also, all ranger abilities remain the same unless I mention it.

Skills: 4+int
Hit Dice: d8

Favored Enemies/Home Field Advantage: At 1st level, the ranger can choose to study a specific group of enemies, and becomes more deadly against them. Against this type of enemy, the ranger recieves a +2 bonus to spot, listen, sense motive, wilderness lore, attack and damage rolls. At 5th level, and every 5 levels after, the ranger can choose an additional favored enemy, and all previous favored enemies bonuses increase by 1.

Home Field Advantage Whenever choosing a favored enemy, the ranger can instead choose a terrain type to which he has become akined. The terrain types are listen in the dmg. When travelling through the terrain, the ranger gains a +1 bonus to spot, listen, search, wilderness lore. In addition he suffers only half the normal movement penalties for that terrain rounded up (if your movement is 1/2, its now 3/4. 3/4 becomes no penalty). Against any creature native to that terrain, the ranger recieves +1 bonus to sense motive and bluff, and to attack and damage rolls. Note: Certain creatures, like some humanoids or undead, have no native terrain type and you cannot use your bonus agaisnt them. At every 5 levels, you can chose a new terrain type or favored enemy, and all previous bonuses again increase by 1.

****My idea above was first that a specific group of enemies is much more narrow than a whole terrain, so I gave them a +2 bonus. Also I added the bonus to attack rolls, because frankly I've always felt rangers should get one, and I would allows this attack roll against even undead, I mean sure you can't hurt them worse but you can study how to get around their defenses. Finally I think the movement bonus might give a little more incentive for rangers to choose jungles and swampes over forests and plains, because I have a feeling that's where the minmaxers would put it.

Track: Rangers get track as a bonus feat at 1st level.

Special Technique: At 2nd level the ranger can learn one special technique.. The possible ones are as follows.

Blade Adept: The ranger has spent great time studying the sword and how to use a pair of them with great accuracy and power. You gain two-weapon fighting and ambidexterity as bonus feats.

Melee Bow Adept: You have learned how to fire a bow effectively at foes admist the chaos of combat. You gain point blank shot and precise shot as bonus feats.

Long Bow Adept: You have trained yourself to fire the maximum distances your bow will allow as well as the eyes to see such distances. You gain a +2 bonus to spot as well as far shot as a bonus feat.

Mounted Adept: You have created a bond between you and the horse that few can match. You get mounted combat and either ride-by attack, mounted archery, or trample as bonus feats.

Exotic Adept: You have spent your time learning the mysteries of the uncommon weapon. You gain exotic weapon proficiency with 3 weapons as bonus feats.

** I thought putting them at 2nd level would lower some of the front-ended ness of the class.

Perception:
Your time spent in the wilderness has made your senses sharp. At 3rd level, and every 3 levels after, you get a bonus to spot and listen as listed below

Stealth: You have learned to move through the wilderness in silence. At 4th level and every 3 levels afterward, you gain a bonus to hide and move silently as shown below.

Special Ability: At 11th, 14th, and 17th levels, the ranger may choose a special ability from the list below.

Stalker: The ranger can cast invisibility as a full round action a number of times per day equal to his caster level.
**This ability may be too powerful, especially at 11th level. I’ll have to think about it.

Immunity: The ranger can become immune to all organic poisons, natural diseases, or one type of energy of his choice. This ability may be taken multiple times.

One with the Wild: The ranger’s bond with the animals of the wild has become even stronger. You now have a druid’s caster level for the purposes of having animal companions.

Enhancement: The ranger has honed his inner abilities even further. You may add +2 to two different saves.

Endurance: You have learned to go beyond your own limits. When below 0 hps, you do not fall unconscious, though you continue to bleed to death normally. You can take a partial action each round, more than that forces you unconscious. You die at –10 hps as normal.

Improved Favored Enemy: The bonuses against all favored enemies and on home terrain is raised by 1. This ability will also apply to favored enemies and home terrains gained in the future.

Special Technique: You can choose a special technique in place of an ability.


1st Track, Favored Enemy
2nd Special Technique
3rd Perception +2
4th Stealth +2
5th 2nd Favored Enemy
6th Perception +3
7th Stealth +3
8th
9th Perception +5
10th Stealth +5, 3rd Favored Enemy
11th Special Ability
12th Perception +6
13th Stealth +6
14th Special Ability
15th 4th Favored Enemy, Perception +8
16th Stealth +8
17th Special Ability
18th Perception +9
19th Stealth +9
20th 5th Favored Enemy

**Basically, after all that, the kind and amount of spells the ranger gets (besides animal friendship of course) should be based on balance. He’ll probably need less spells or maybe none at all. Maybe I made him too powerful already. I want your guys opinion. Is he a good alternative, too weak, too strong. Any other suggestions for special abilities, or should I change some of the current ones?
 

log in or register to remove this ad


You've got some nice ideas but they aren't implimented very well.

To truly make the Ranger versatile, give bonus feats instead of "Special Techniques." Insead of 2 bonus feats at one level, give 1 at 1st and another at 2nd. Also, I've always though that a Ranger should be able to mix and match "Techniques" so rather than having to take either 2weapon feats OR Bow feats they could take any combination of certain feats.

Perception and Stealth: 1st of all, as was said in that other thread, the Ranger is not and should should not be more stealthy than the Rogue. The way you have it now, a Ranger with maxed out Hide/Move S is better at those skils than a Rogue of equal level. You should limit Stealth to Wilderness or a Natural setting. Also, the Perception/Stealth bonus should be either/ or. Every other level they get EITHER a +1 to Spot and Listen OR a bonus to Hide and Move S. You might want to through in other possible skill combos such as Ride and Handle A, Animal Empathy and Handle A, Climb and Jump, etc. Another option is to just allow them Skil Mastery at higher levels.

For the Stalker ability, how about Nondetection or Freedom of Movement instead of Invisibility.

All told, not the worst Alt Ranger I've seen, but definately not hte best. You give the Ranger to many new abilities when the only apparent trade offs are less HP and delaying the 2Weap feats till 2nd level.
 


Hmmm, well if I limited the stealth ability to only natural settings, would I really need the either/or situation between stealth and perception?

In that scenario, I would then have a ranger who is stealthier than a rogue, but only out in the wilderness. To me that makes sense.

Also, the reason I don't like bonus feats is the fighter and some prestige classes have bonus feats, but few have special abilities you can select. I think that's what partially makes the rogue special, and I think it would help the ranger as well.


Also, I am limited the spells, I just haven't determined exactly how.

Hmm, I might change the stalker ability to nondetection, sounds interesting.
 

I think you can make the techniques to bonus feats (which they really are, in a way) and spread them out further. And dont make them too many, I think two or three is enough.

I like the perception a lot; I think in one area a classic fantasy ranger should be better then rogues is keeping a check on the environment at large. I also agree that the stealth should probably be out.

I also like the improved favored enemy ability. But I think the ranger should have his d10 HD back, and that the special abilities should be dropped. At higher levels, the ranger has spells. If you think the spell list is too weak, you can always take some spells from the druid's spell list and move over to make it stronger, or just give the ranger access to the druid list straight of (the last suggestion is just an idea that crossed my mind right now. It may be just stupid ;) ).
 

I think the Ranger should get bonuses to his perception skills, and his movement only while in a choosen terrian.

I like a lot of what you have here...some good ideas.
 

Oh another one

Since the start the Ranger has been tinkered with and fiddled with by everyone, because it doesn't work that well.

Go to Monte Cooks Webby and DLL his version

http://www.montecook.com/arch_stuff3.html

It is so much better than the one in the PHB and lots better than this although it a reasonable attempt. Hell there are two in the same page on the message board.

Just goes to show they really didn't amke a good job of our m8 the ranger did they.
 

I've looked over Monte's ranger, and its just straight and away over powered.

Now for giving up just a few bonus feats and heavy armor, a fighter can gain many more skills, and animal companion, and SPELLS!! That seems preety crazy to me.

My beef with the ranger is not really that's its underpowered, I think it is a little but not a whole lot. My problem is that he never really gets to be cool at anything, compared to the other classes.

Ranger: I have a +2 damage against that favored enemy!!
Fighter: I have weapon spec, I get +2 all the time.

Ranger: My skills are really good.
Rogue: Sure, sure, whatever.

Ranger: I have some really great spells.
Druid: Yeah, all carbon copies of mine, and your caster level sucks.

Fighters and Barbs shine in combat, each in their own way. Clerics/Wiz/and Sorc shine through their spells. Druids have wildshape. Rogues have awesome skills and sneak attack can change the course of combat. Bards have some unique spells for arcane casters and are great in roleplaying situations. Monks have cool stuff out the butt. The paladin has some paladin only abilites that are awesome at fighting evil. The ranger has a mismash of things, nothign of which he is really superior at to anyone else.


Based on your alls replys, I've changed up my ranger a tad. He now has 6+int skills, 1d10 hd, and no spells except animal friendship. Also I changed the stalker ability to:

Free Strider: The ranger can act as if always possesing the freedom of movement spell.

And I changed stealth to be only in outdoors areas for rangers.


Most of you critiqued my ranger, and said it wasn't that great, but I didn't really understand why.

1) Do you think he's too weak/strong?
2) Everyone complained about the stealth ability, yet the ranger now has a spell that gives him +10 to move silently and hide!!
3) Most everyone wanted bonus feats. I think that's the fighters area and should stay that way. Again, I don't want the ranger to be a copy of another class, I want him to stand out. If the special abilites aren't all that unique, then please help me out with some better choices I would absolutely LOVE to hear them.
 

OK Critique it is

I like some of the ideas actually. I think it is reasonably ballanced and it seems to be well thought out.

But I don't think it is better than any of the other ranger clones that have been produced.

Thats the problem, because it isn't that much different from all the others, that no one was particulaly interested in either.

It has been done before over and over again.

Look at the the alt ranger thread by relic if you don't believe me.

A similar but more complete class, with at least one new idea.

Thats why no one wants to get involved.
 

Remove ads

Top