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Community
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Alternative Rules for Extra Attacks
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5518887" data-attributes="member: 52073"><p>The system is an interesting one, and not too esoteric; "make an attack as a swift action" is probably the second most common fix aspect I've seen, after "all iteratives are at -5 instead of -5/-10/-15."</p><p></p><p>However, it doesn't fix one of the major problems with melee past 6th level, namely that full attacks don't let you move and attack, forcing melee characters to either focus on pouncing charges or give up most of their attacks when they have to move. Thus, I'd change the part about requiring a standard and move attack to use the swift attack to not require a move action; this would let them move in a round and still get two attacks, and as Trailblazer showed, two attacks at full BAB at mid-to-high levels is basically the same as an existing full attack routine (plus or minus a few modifiers and edge cases, of course).</p><p></p><p></p><p></p><p>As Greenfield noted, doing this <em>massively</em> drops martial damage due to all of the effects that can add damage to attacks, grant extra attacks, and otherwise boost damage output at higher levels. If you want to save time by adding a flat damage bonus to one attack (which, in and of itself, isn't a bad idea) you really have to figure out what expected damage people get under the existing system to determine what bonus to grant. The exact answer will depend on your playstyle and what you're used to...but whatever that may be, I guarantee you the answer is <em>not</em> +BAB to damage.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5518887, member: 52073"] The system is an interesting one, and not too esoteric; "make an attack as a swift action" is probably the second most common fix aspect I've seen, after "all iteratives are at -5 instead of -5/-10/-15." However, it doesn't fix one of the major problems with melee past 6th level, namely that full attacks don't let you move and attack, forcing melee characters to either focus on pouncing charges or give up most of their attacks when they have to move. Thus, I'd change the part about requiring a standard and move attack to use the swift attack to not require a move action; this would let them move in a round and still get two attacks, and as Trailblazer showed, two attacks at full BAB at mid-to-high levels is basically the same as an existing full attack routine (plus or minus a few modifiers and edge cases, of course). As Greenfield noted, doing this [I]massively[/I] drops martial damage due to all of the effects that can add damage to attacks, grant extra attacks, and otherwise boost damage output at higher levels. If you want to save time by adding a flat damage bonus to one attack (which, in and of itself, isn't a bad idea) you really have to figure out what expected damage people get under the existing system to determine what bonus to grant. The exact answer will depend on your playstyle and what you're used to...but whatever that may be, I guarantee you the answer is [I]not[/I] +BAB to damage. [/QUOTE]
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