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<blockquote data-quote="airwalkrr" data-source="post: 5519929" data-attributes="member: 12460"><p>Fighter vs. mage is an age-old topic with plenty of room for discussion. For that matter most people have already decided where they stand on the issue and are extremely unlikely to budge from their opinion. If you'd like to discuss that, I think you should fork the discussion into a new thread. I'd prefer we remain on topic and discuss the merits and flaws of the system I proposed. I apologize that I let myself get dragged into it.Well I think by the time we are talking about 16th-level characters we have gone beyond the realm of realistic and have entered the realm of mythic. I don't have a problem with high-level combat characters moving at such tenacious speed that they can land several blows in the space of a few seconds while behind them a wizard is preparing to disintegrate another monster while a cleric uses divine magic to bring the rogue from the brink of death (-9 hp) to full health with a heal spell.</p><p></p><p>With that in mind, I think it is perfectly acceptable to dispense with a bit of realism for the sake of a system that streamlines combat a bit by 1) reducing the number of to-hit rolls in high-level combat and 2) reducing the number of adjustments made to individual attack rolls.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5519929, member: 12460"] Fighter vs. mage is an age-old topic with plenty of room for discussion. For that matter most people have already decided where they stand on the issue and are extremely unlikely to budge from their opinion. If you'd like to discuss that, I think you should fork the discussion into a new thread. I'd prefer we remain on topic and discuss the merits and flaws of the system I proposed. I apologize that I let myself get dragged into it.Well I think by the time we are talking about 16th-level characters we have gone beyond the realm of realistic and have entered the realm of mythic. I don't have a problem with high-level combat characters moving at such tenacious speed that they can land several blows in the space of a few seconds while behind them a wizard is preparing to disintegrate another monster while a cleric uses divine magic to bring the rogue from the brink of death (-9 hp) to full health with a heal spell. With that in mind, I think it is perfectly acceptable to dispense with a bit of realism for the sake of a system that streamlines combat a bit by 1) reducing the number of to-hit rolls in high-level combat and 2) reducing the number of adjustments made to individual attack rolls. [/QUOTE]
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