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Alternative Rules for Extra Attacks
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<blockquote data-quote="airwalkrr" data-source="post: 5523604" data-attributes="member: 12460"><p>[MENTION=1022]slwoyach[/MENTION], I suppose that's fine if you run E6. Heck, if you run E6, the iterative attacks aren't as big of a deal since you get, at most, one, and the penalty is only -5. My main complaint is that the third and fourth iterative attacks are worth substantially less so that they become a non-factor in most combats.</p><p></p><p>Example: Let's assume a 16th-level fighter has a +29 to hit with his primary attack (16 plus WF plus GWF plus Str 24 plus +4 weapon enhancement) arbitrary number really, but let's work with it). Now lets assume he is fighting a marilith (CR 17 so a pretty fair challenge). Let's also assume the marilith is run by a competent DM who had her cast unholy aura on the first round of combat. The fighter is up against AC 33. Now with his first attack that is an 85% chance to hit. His next attack has a 60% chance to hit. His third attack has a 35% chance to hit. And his final attack has a mere 10% chance to hit. He isn't going to be paying much attention to those last two attacks because combined they deal less damage than his second attack (which would be 60% of his average damage compared to 45% of his average damage). The attacks aren't worthless, but they aren't that impressive either. If we assume the marilith is also wearing armor (and it really isn't a stretch to imagine a marilith having +4 studded leather armor; no penalty for wearing it and about the median for the treasure tables). Those final two attacks at 5% hits, which means 5% his average damage. Now of course there are a number of things the fighter can do to improve his attack rolls, but most of those rely upon spellcasters knowing what they are doing.</p><p></p><p>For anyone who has played high-level 3.5, you understand why this is a problem.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5523604, member: 12460"] [MENTION=1022]slwoyach[/MENTION], I suppose that's fine if you run E6. Heck, if you run E6, the iterative attacks aren't as big of a deal since you get, at most, one, and the penalty is only -5. My main complaint is that the third and fourth iterative attacks are worth substantially less so that they become a non-factor in most combats. Example: Let's assume a 16th-level fighter has a +29 to hit with his primary attack (16 plus WF plus GWF plus Str 24 plus +4 weapon enhancement) arbitrary number really, but let's work with it). Now lets assume he is fighting a marilith (CR 17 so a pretty fair challenge). Let's also assume the marilith is run by a competent DM who had her cast unholy aura on the first round of combat. The fighter is up against AC 33. Now with his first attack that is an 85% chance to hit. His next attack has a 60% chance to hit. His third attack has a 35% chance to hit. And his final attack has a mere 10% chance to hit. He isn't going to be paying much attention to those last two attacks because combined they deal less damage than his second attack (which would be 60% of his average damage compared to 45% of his average damage). The attacks aren't worthless, but they aren't that impressive either. If we assume the marilith is also wearing armor (and it really isn't a stretch to imagine a marilith having +4 studded leather armor; no penalty for wearing it and about the median for the treasure tables). Those final two attacks at 5% hits, which means 5% his average damage. Now of course there are a number of things the fighter can do to improve his attack rolls, but most of those rely upon spellcasters knowing what they are doing. For anyone who has played high-level 3.5, you understand why this is a problem. [/QUOTE]
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