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Alternative Rules for Extra Attacks
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<blockquote data-quote="Greenfield" data-source="post: 5534340" data-attributes="member: 6669384"><p>Following the long train that's gotten us here, we started with the complaint that attacks 3 and 4 for a high level fighter were essentially useless, as they only hit once in a great while.</p><p></p><p>The proposed solution of allowing all attacks at full BAB simplifies the dice related math, but while doing so it more than doubles the damage a fighter type can do in a round.</p><p></p><p>Now consider what you would have to do to the CR of a monster if you doubled their damage output per round. </p><p></p><p>That's what you're doing to the CR of the fighter, and it will affect the way you have to plan every encounter from then on. If you do the job right, then the battles end up lasting just as long, so you aren't really speeding play significantly. An encounter will still last just as long as it used to, and you substitute more simple dice rolls for half the number rolled with modifiers.</p><p></p><p>Net gain? In the negatives, if you ask me.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5534340, member: 6669384"] Following the long train that's gotten us here, we started with the complaint that attacks 3 and 4 for a high level fighter were essentially useless, as they only hit once in a great while. The proposed solution of allowing all attacks at full BAB simplifies the dice related math, but while doing so it more than doubles the damage a fighter type can do in a round. Now consider what you would have to do to the CR of a monster if you doubled their damage output per round. That's what you're doing to the CR of the fighter, and it will affect the way you have to plan every encounter from then on. If you do the job right, then the battles end up lasting just as long, so you aren't really speeding play significantly. An encounter will still last just as long as it used to, and you substitute more simple dice rolls for half the number rolled with modifiers. Net gain? In the negatives, if you ask me. [/QUOTE]
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