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Alternative rules systems for a Dark Sun game?
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<blockquote data-quote="Aus_Snow" data-source="post: 4932409" data-attributes="member: 29112"><p>Eesh, that's a tricky bunch of requirements. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So, other than the good suggestions already given:</p><p></p><p>The <strong>One Roll Engine</strong> might be worth looking into, via <strong>Nemesis</strong>, <strong>Reign</strong> and the like. But it doesn't cover <em>every single</em> point you listed. <strong>Reign</strong>, for example, has a kind of lifepath system built in, dice pools (rather neat ones, actually), characterisation mechanics (er, I think), tactical combat, and so on.</p><p></p><p>Likewise, <strong>EABA</strong> could be used, which would be somewhat along the lines of <strong>GURPS</strong>, but might appeal more. <em>Very</em> flexible, not so swingy at all. No lifepath, not a dice pool <em>per se</em>, although it could be thought of in that way. . .</p><p></p><p><strong>Artesia</strong> (and <strong>Fuzion</strong> in general) could be worth a look, but it's pretty crunchy, and there are crazy amounts of stats (<strong>Artesia</strong> has FIFTEEN!). . . even so, many of your criteria are met by this game, weirdly enough. You'd have to come up with (or graft on) different magic/powers mechanics (e.g., from another <strong>Fuzion</strong> source perhaps), but the rest of the system is very close indeed, now I think about it some more. . . Oh, and it's partly derived from <strong>Cyberpunk</strong>, which you did name! <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Each of those has some crunchy combat etc., but none of them is anywhere near say, <strong>HERO</strong> (IMO, that is).</p><p></p><p>Just to address the last three you named: <strong>Burning Wheel</strong>* (plus hacks, natch) <em>might</em> work OK, and it certainly hits most or all of those points, pretty squarely; <strong>Riddle of Steel</strong> does too, AFAIK; <strong>HeroQuest 2.0</strong> on the other hand is (to the best of my knowledge) *way* over the story-oriented side of RPG land - IOW, it really doesn't have much in the way of, for example, combat crunch or anything of the sort, but the characterisation et al would be there in spades.</p><p></p><p></p><p>* A supplement to research is <strong>Magic Burner</strong>, containing many alternative magic systems - might even be something appropriate (? - I only have the core two, plus one other)</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4932409, member: 29112"] Eesh, that's a tricky bunch of requirements. . . :D So, other than the good suggestions already given: The [B]One Roll Engine[/B] might be worth looking into, via [B]Nemesis[/B], [B]Reign[/B] and the like. But it doesn't cover [I]every single[/I] point you listed. [B]Reign[/B], for example, has a kind of lifepath system built in, dice pools (rather neat ones, actually), characterisation mechanics (er, I think), tactical combat, and so on. Likewise, [B]EABA[/B] could be used, which would be somewhat along the lines of [B]GURPS[/B], but might appeal more. [I]Very[/I] flexible, not so swingy at all. No lifepath, not a dice pool [I]per se[/I], although it could be thought of in that way. . . [B]Artesia[/B] (and [B]Fuzion[/B] in general) could be worth a look, but it's pretty crunchy, and there are crazy amounts of stats ([B]Artesia[/B] has FIFTEEN!). . . even so, many of your criteria are met by this game, weirdly enough. You'd have to come up with (or graft on) different magic/powers mechanics (e.g., from another [B]Fuzion[/B] source perhaps), but the rest of the system is very close indeed, now I think about it some more. . . Oh, and it's partly derived from [B]Cyberpunk[/B], which you did name! :hmm: Each of those has some crunchy combat etc., but none of them is anywhere near say, [B]HERO[/B] (IMO, that is). Just to address the last three you named: [B]Burning Wheel[/B]* (plus hacks, natch) [I]might[/I] work OK, and it certainly hits most or all of those points, pretty squarely; [B]Riddle of Steel[/B] does too, AFAIK; [B]HeroQuest 2.0[/B] on the other hand is (to the best of my knowledge) *way* over the story-oriented side of RPG land - IOW, it really doesn't have much in the way of, for example, combat crunch or anything of the sort, but the characterisation et al would be there in spades. * A supplement to research is [B]Magic Burner[/B], containing many alternative magic systems - might even be something appropriate (? - I only have the core two, plus one other) [/QUOTE]
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