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<blockquote data-quote="Plecak" data-source="post: 3487928" data-attributes="member: 2436"><p>Hi guys,</p><p></p><p>I have started thinking about modifying the rules related to size categories.</p><p></p><p>What I do not like about the current rules is that size does not influence hit points. That is, a 30th level fighter and a 30HD gargantuan dragon will both end up having about the same number of hit points.</p><p></p><p>The second thing I do not like is the way damage scales with size. How is that a 400 ton colossal dragon landing on the top of your head deals only 4d8 points of damage? Compare that to the damage that a 1 ton block would do.</p><p></p><p>Seeing as a monster of size <em>x</em> is, on average, eight times bigger than a monster of size <em>x - 1</em>, I would expect the bigger monster:</p><p>to have eight times more strength,</p><p>to have eight times more hit points (including any Con bonuses),</p><p>to deal eight times more damage.</p><p></p><p>For example, if a first level human cleric, on average:</p><p><span style="color: Sienna">has the strength score of 10,</span></p><p><span style="color: Sienna">has 4 hit points,</span></p><p><span style="color: Sienna">deals 4 points of damage with a heavy mace,</span></p><p><span style="color: Sienna"></span>then I would expect a hill giant, on average:</p><p><span style="color: Green">to have the strength score of 20,</span></p><p><span style="color: Green">to have 32 hit points (including any Con bonuses),</span></p><p><span style="color: Green">to deal 32 points of damage with a heavy mace.</span></p><p><span style="color: Green"></span></p><p>However, under these rules, colossal creatures become really scary. For example, a colossal silver great wyrm would, on average:</p><p><span style="color: Orange">have the strength score of 50,</span></p><p><span style="color: Orange">have 16384 hit points (including any Con bonuses),</span></p><p><span style="color: Orange">deal 16384 points of damage with a bite.</span></p><p><span style="color: Orange"></span></p><p>The problem with my version is that it would be almost impossible for players to fight 'big creatures'. Basically, an army would be needed to defeat a colossal dragon.</p><p></p><p>Is there any reasonable way to balance my version, while still retaining the flavour? What are your thoughts?</p><p></p><p>Thanx in advance.</p></blockquote><p></p>
[QUOTE="Plecak, post: 3487928, member: 2436"] Hi guys, I have started thinking about modifying the rules related to size categories. What I do not like about the current rules is that size does not influence hit points. That is, a 30th level fighter and a 30HD gargantuan dragon will both end up having about the same number of hit points. The second thing I do not like is the way damage scales with size. How is that a 400 ton colossal dragon landing on the top of your head deals only 4d8 points of damage? Compare that to the damage that a 1 ton block would do. Seeing as a monster of size [I]x[/I] is, on average, eight times bigger than a monster of size [I]x - 1[/I], I would expect the bigger monster: to have eight times more strength, to have eight times more hit points (including any Con bonuses), to deal eight times more damage. For example, if a first level human cleric, on average: [COLOR=Sienna]has the strength score of 10, has 4 hit points, deals 4 points of damage with a heavy mace, [/COLOR]then I would expect a hill giant, on average: [COLOR=Green]to have the strength score of 20, to have 32 hit points (including any Con bonuses), to deal 32 points of damage with a heavy mace. [/COLOR] However, under these rules, colossal creatures become really scary. For example, a colossal silver great wyrm would, on average: [COLOR=Orange]have the strength score of 50, have 16384 hit points (including any Con bonuses), deal 16384 points of damage with a bite. [/COLOR] The problem with my version is that it would be almost impossible for players to fight 'big creatures'. Basically, an army would be needed to defeat a colossal dragon. Is there any reasonable way to balance my version, while still retaining the flavour? What are your thoughts? Thanx in advance. [/QUOTE]
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