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<blockquote data-quote="DreamChaser" data-source="post: 2914714" data-attributes="member: 1190"><p>Not really. Because natural ability is only part of the equasion. The other half is relevant experience and training. A 1st level commoner follows the mold below exactly; their stat mod is the only factor that determines a save bonus. Other first level characters have some benefit from class but the bulk of their save bonus often comes from stats.</p><p></p><p>As they advance, other factors take over. Natural aptitute only takes you so far. I don't care how naturally agile a person is, they will still be bested by a trained gymnast. The formula below take this into account but assume that all classes will use the same type of training at the same rate (basically, you are giving every class nearly "Good" in all saves). I don't think a wizard spends as much time ducking and weaving as a rogue who probably doesn't need to roll with a punch nearly as often as a fighter.</p><p></p><p>I think the system is fine as it is.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 2914714, member: 1190"] Not really. Because natural ability is only part of the equasion. The other half is relevant experience and training. A 1st level commoner follows the mold below exactly; their stat mod is the only factor that determines a save bonus. Other first level characters have some benefit from class but the bulk of their save bonus often comes from stats. As they advance, other factors take over. Natural aptitute only takes you so far. I don't care how naturally agile a person is, they will still be bested by a trained gymnast. The formula below take this into account but assume that all classes will use the same type of training at the same rate (basically, you are giving every class nearly "Good" in all saves). I don't think a wizard spends as much time ducking and weaving as a rogue who probably doesn't need to roll with a punch nearly as often as a fighter. I think the system is fine as it is. DC [/QUOTE]
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