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<blockquote data-quote="Korak" data-source="post: 3427138" data-attributes="member: 9781"><p>First, I was not clear on this, but I am not currently DM'ing a campaign. Except for DM'ing at RPGA events, I am primarily a player in home campaigns, although we all toss about different ideas and hypotheticals in rules discussions all the time. So, I don't require a practical solution to a pre-existing problem. I am just mulling over possibilities.</p><p></p><p></p><p></p><p>Perhaps I didn't portray my concerns clearly. It is most certainly not the case that we view certain skills as useless. It would be far more accurate to say that we see them as very fun, moderately useful, and with neat mechanics for resolution, BUT greatly suboptimal because of the scarcity of skill points. I like the mechanics for knowledge skills, language acquisition, and such. I just don't think the typical D&D character can display an appropriate variety of skills under the system as devised.</p><p></p><p></p><p></p><p></p><p>Well, like I said, it's not just about "background" type stuff (although that is part of it). It's more like the fighter getting to take a few ranks in Knowledge(Dungeoneering), Balance, and Spot, instead of just max'ing ride and jump and having nothing else.</p><p></p><p></p><p></p><p></p><p>That's not a bad idea at all. It's definitely in line with the spirit of what I am trying to accomplish (part of what I'm trying to accomplish, anyway). However, I was trying to come up with a method that gave as much freedom to the player to spread the points around without allowing him to just have more max'd class skills that an ordinary D&D character of comparable class(es) and intelligence.</p></blockquote><p></p>
[QUOTE="Korak, post: 3427138, member: 9781"] First, I was not clear on this, but I am not currently DM'ing a campaign. Except for DM'ing at RPGA events, I am primarily a player in home campaigns, although we all toss about different ideas and hypotheticals in rules discussions all the time. So, I don't require a practical solution to a pre-existing problem. I am just mulling over possibilities. Perhaps I didn't portray my concerns clearly. It is most certainly not the case that we view certain skills as useless. It would be far more accurate to say that we see them as very fun, moderately useful, and with neat mechanics for resolution, BUT greatly suboptimal because of the scarcity of skill points. I like the mechanics for knowledge skills, language acquisition, and such. I just don't think the typical D&D character can display an appropriate variety of skills under the system as devised. Well, like I said, it's not just about "background" type stuff (although that is part of it). It's more like the fighter getting to take a few ranks in Knowledge(Dungeoneering), Balance, and Spot, instead of just max'ing ride and jump and having nothing else. That's not a bad idea at all. It's definitely in line with the spirit of what I am trying to accomplish (part of what I'm trying to accomplish, anyway). However, I was trying to come up with a method that gave as much freedom to the player to spread the points around without allowing him to just have more max'd class skills that an ordinary D&D character of comparable class(es) and intelligence. [/QUOTE]
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