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<blockquote data-quote="ichabod" data-source="post: 1004611" data-attributes="member: 1257"><p>I think it's an interesting idea, especially since I am concerned about the problems of low int characters and prestige classes. Let's look at the class/ability skill breakdown:</p><p><span style="color: silver"></span></p><p><span style="color: silver">[code]</span></p><p><span style="color: silver">Class Str Con Dex Int Wis Cha</span></p><p><span style="color: silver">Barb 2 0 1 1 3 2</span></p><p><span style="color: silver">Bard 3 1 6 8 4 6</span></p><p><span style="color: silver">Cler 0 1 0 3 2 1</span></p><p><span style="color: silver">Drui 1 1 0 4 4 3</span></p><p><span style="color: silver">Figh 3 0 1 1 0 1</span></p><p><span style="color: silver">Monk 3 1 5 2 2 2</span></p><p><span style="color: silver">Pala 0 1 1 2 2 2</span></p><p><span style="color: silver">Rang 3 1 4 7 6 2</span></p><p><span style="color: silver">Rogu 3 0 8 7 6 7</span></p><p><span style="color: silver">Sorc 0 1 0 5 1 0</span></p><p><span style="color: silver">Wiza 0 1 0 5+ 1 0</span></p><p><span style="color: silver">[/code]</span></p><p><span style="color: silver"></span></p><p></p><p>Now, a starting character will have maybe a 12 in Int and a 16 in their prime ability. You would expect rogues to get a big benefit out of this, but with their 8 base points, they can already max out all the dex skills. With a 12/16 split they gain 1/2 a skill point, if they stick to all dex skills. This would seem to be a problem with your system, as it lowers the number of viable choices. Most classes aren't going to get a benefit out of it, as their skills are pretty spread across the abilities. This will probably make it harder for them to gain skills. Now, they can probably work it out to about normal by rotating abilities used, but this again limits viable choices.</p><p></p><p>In short, I think there are too many potential problems to your system as is, outweighing the simulationists gains. I would suggest allowing them to spend their base points as normal, then pick any ability, and spend the modifier in points in the way you describe. That does complicate things, perhaps more than the game is worth, but it is out of play complication. A simpler solution would be to double or otherwise increase the base points. This will give points to spend on the cross-ability class skills. However, I think the benefit of the ability class skills will unbalance things: every rogue will have all dex skills maxed out, and wizards will have insane ammounts of knowledge skills.</p></blockquote><p></p>
[QUOTE="ichabod, post: 1004611, member: 1257"] I think it's an interesting idea, especially since I am concerned about the problems of low int characters and prestige classes. Let's look at the class/ability skill breakdown: [color=silver] [code] Class Str Con Dex Int Wis Cha Barb 2 0 1 1 3 2 Bard 3 1 6 8 4 6 Cler 0 1 0 3 2 1 Drui 1 1 0 4 4 3 Figh 3 0 1 1 0 1 Monk 3 1 5 2 2 2 Pala 0 1 1 2 2 2 Rang 3 1 4 7 6 2 Rogu 3 0 8 7 6 7 Sorc 0 1 0 5 1 0 Wiza 0 1 0 5+ 1 0 [/code] [/color] Now, a starting character will have maybe a 12 in Int and a 16 in their prime ability. You would expect rogues to get a big benefit out of this, but with their 8 base points, they can already max out all the dex skills. With a 12/16 split they gain 1/2 a skill point, if they stick to all dex skills. This would seem to be a problem with your system, as it lowers the number of viable choices. Most classes aren't going to get a benefit out of it, as their skills are pretty spread across the abilities. This will probably make it harder for them to gain skills. Now, they can probably work it out to about normal by rotating abilities used, but this again limits viable choices. In short, I think there are too many potential problems to your system as is, outweighing the simulationists gains. I would suggest allowing them to spend their base points as normal, then pick any ability, and spend the modifier in points in the way you describe. That does complicate things, perhaps more than the game is worth, but it is out of play complication. A simpler solution would be to double or otherwise increase the base points. This will give points to spend on the cross-ability class skills. However, I think the benefit of the ability class skills will unbalance things: every rogue will have all dex skills maxed out, and wizards will have insane ammounts of knowledge skills. [/QUOTE]
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