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<blockquote data-quote="Opsy" data-source="post: 1007850" data-attributes="member: 13042"><p>I'm not agree with Zerakon... if a fighter has more Intelligence than another one, skills aren't the only adventage... he can get feats like Expertise, for example.</p><p>I think my system is most balanced precisely for fighters and paladins... if a fighter has high intelligence... well... he can choose intelligence when levels up and develop Art, Knowledge, Search or whatever he wants... and with my system they would spend the same points than with the standard system.</p><p></p><p>The point is, like MarauderX have said, the difference between 'physical' and 'mental' abilities. It's absurd a character improves his jump or climb skill using his intelligence... as would be absurd a character improves his Knowledge(Religion) using Strength.</p><p>Maybe characters could get two groups of skill points, one for physical abilities and one for mental abilities.</p><p></p><p>For example:</p><p>In standard system a fighter get 2 + Int Modifier skill points.</p><p>It we use two groups, it could be:</p><p>1 + (Str Mod + Dex Mod + Con Mod)/3 physical skill points and</p><p>1 + (Int Mod + Wis Mod + Cha Mod)/3 mental skill points.</p><p></p><p>Physical skill points can be used only in physical skills, with the costs of standard system, and mental skill points can be used only in mental skills.</p><p></p><p>What about extra skill point for humans?... uhm... maybe the player could choose in which group he wants add the extra point.</p><p></p><p>What is your opinion about this idea? maybe a bit complicated...</p></blockquote><p></p>
[QUOTE="Opsy, post: 1007850, member: 13042"] I'm not agree with Zerakon... if a fighter has more Intelligence than another one, skills aren't the only adventage... he can get feats like Expertise, for example. I think my system is most balanced precisely for fighters and paladins... if a fighter has high intelligence... well... he can choose intelligence when levels up and develop Art, Knowledge, Search or whatever he wants... and with my system they would spend the same points than with the standard system. The point is, like MarauderX have said, the difference between 'physical' and 'mental' abilities. It's absurd a character improves his jump or climb skill using his intelligence... as would be absurd a character improves his Knowledge(Religion) using Strength. Maybe characters could get two groups of skill points, one for physical abilities and one for mental abilities. For example: In standard system a fighter get 2 + Int Modifier skill points. It we use two groups, it could be: 1 + (Str Mod + Dex Mod + Con Mod)/3 physical skill points and 1 + (Int Mod + Wis Mod + Cha Mod)/3 mental skill points. Physical skill points can be used only in physical skills, with the costs of standard system, and mental skill points can be used only in mental skills. What about extra skill point for humans?... uhm... maybe the player could choose in which group he wants add the extra point. What is your opinion about this idea? maybe a bit complicated... [/QUOTE]
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