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<blockquote data-quote="JDowling" data-source="post: 2158499" data-attributes="member: 12596"><p>go questing / hunting for bizzare and rare components to craft the item = 0 exp to create, or a reduction, or bonus exp for crafting it.</p><p></p><p>It's an option that I am fond of, as long as it doesn't dominate the game. You can always add it in as a side-plot to the main plot though.</p><p></p><p>example: The PCs need to kill Bob, the red dragon, and it just so happens that Bill has the Hippogriff Bladder that they need to make those boots of speed and Bill has been trying to get his hands on a Red Dragon Stomach, so he's interested in a trade since the PCs are going to go put Bob out of his misery anyway.</p><p></p><p>The problem w/that sort of thing is that it can feel "too convient" or what not. /shrug. Maybe it wouldn't if you made a list of all the stuff different people in the city/world had and wanted and the PCs had to go trade between them to get what they want and they occasionally get an item in demand from normal adventuring.</p><p></p><p>Another possible down side - the PCs might end up harvesting the bodies of everything they kill with visions of profits from artificers dancing in their heads, which is sort of weird in some campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="JDowling, post: 2158499, member: 12596"] go questing / hunting for bizzare and rare components to craft the item = 0 exp to create, or a reduction, or bonus exp for crafting it. It's an option that I am fond of, as long as it doesn't dominate the game. You can always add it in as a side-plot to the main plot though. example: The PCs need to kill Bob, the red dragon, and it just so happens that Bill has the Hippogriff Bladder that they need to make those boots of speed and Bill has been trying to get his hands on a Red Dragon Stomach, so he's interested in a trade since the PCs are going to go put Bob out of his misery anyway. The problem w/that sort of thing is that it can feel "too convient" or what not. /shrug. Maybe it wouldn't if you made a list of all the stuff different people in the city/world had and wanted and the PCs had to go trade between them to get what they want and they occasionally get an item in demand from normal adventuring. Another possible down side - the PCs might end up harvesting the bodies of everything they kill with visions of profits from artificers dancing in their heads, which is sort of weird in some campaigns :p. [/QUOTE]
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